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Those who live near elephants have learned to be wary of angering the beasts, but even with precautions in place, elephants sometimes still rampage. There is little an individual person can do when even a single elephant becomes enraged. Furthermore, a herd of angry or frightened elephants can easily destroy an entire village.

Recall Knowledge - Animal (Nature): DC 23

ElephantCreature 7

Source Bestiary pg. 154
Perception +13; low-light vision, scent (imprecise) 30 feet
Skills Athletics +17, Survival +15
Str +7, Dex +0, Con +4, Int -4, Wis +2, Cha -2
AC 23; Fort +18, Ref +11, Will +13
HP 130
Speed 40 feet
Melee Single ActionSingle Action tusk +16 [+11/+6] (reach 10 feet), Damage 3d8+9 piercingMelee Single ActionSingle Action trunk +18 [+13/+8] (reach 15 feet), Effect grabbing trunkMelee Single ActionSingle Action foot +16 [+11/+6] (reach 10 feet), Damage 2d10+9 bludgeoningGrabbing Trunk A Medium or smaller creature hit by the elephant’s trunk is grabbed. If the elephant moves, it can bring the grabbed creature along with it.Trample Three ActionsThree Actions Large or smaller, foot, DC 24

All Monsters in "Elephant"



Source Bestiary pg. 154
Immediately recognizable by their long, prehensile trunks and impressive tusks, elephants have different characteristics depending on where they are found. Elephants are used as beasts of burden in many regions, but they are extremely clever and must be handled with great care.

Sidebar - Treasure and Rewards Elephant Resources

Elephant tusks are a highly sought-after treasure, the ivory from a single tusk potentially fetching hundreds of gold coins. Those who value the elephant’s majestic presence are impassioned defenders of the creatures, making the hunt for ivory dangerous.

Sidebar - Advice and Rules Rogue Elephants

Elephants of all species are, by nature, social creatures who form strong bonds with one another, but when an elephant separates from its herd—either due to tragedy or an individual streak of viciousness—they become known as rogue elephants. These dangerous solitary creatures are ill-tempered and quick to attack anything that approaches them, and often have the elite adjustments to their statistics.