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The anancus is an ancient species of elephant with unusually long tusks and a trunk shorter than its more modern cousins.

Recall Knowledge - Animal (Nature): DC 24

AnancusCreature 8

Source Bestiary 2 pg. 116 2.0
Perception +16; low-light vision, scent (imprecise) 30 feet
Skills Athletics +19, Survival +16
Str +7, Dex +0, Con +5, Int -4, Wis +2, Cha -2
AC 25; Fort +19, Ref +14, Will +16
HP 170
Speed 40 feet
Melee Single ActionSingle Action tusk +19 [+14/+9] (reach 15 feet), Damage 2d12+11 piercingMelee Single ActionSingle Action foot +17 [+12/+7] (reach 10 feet), Damage 2d10+9 bludgeoningTrample Three ActionsThree Actions Large or smaller, foot, DC 25Tusk Sweep Two ActionsTwo Actions The anancus sweeps its long tusks back and forth, dealing 4d6 bludgeoning damage to all creatures in a 15-foot cone, who must make a DC 27 basic Reflex save.
Critical Success The target is unaffected.
Success The target takes half damage.
Failure The target takes full damage and is knocked prone.
Critical Failure The target takes double damage, is knocked prone, and is pushed 5 feet away from the anancus.

All Monsters in "Elephant"



Source Bestiary pg. 154
Immediately recognizable by their long, prehensile trunks and impressive tusks, elephants have different characteristics depending on where they are found. Elephants are used as beasts of burden in many regions, but they are extremely clever and must be handled with great care.

Sidebar - Treasure and Rewards Elephant Resources

Elephant tusks are a highly sought-after treasure, the ivory from a single tusk potentially fetching hundreds of gold coins. Those who value the elephant’s majestic presence are impassioned defenders of the creatures, making the hunt for ivory dangerous.

Sidebar - Advice and Rules Rogue Elephants

Elephants of all species are, by nature, social creatures who form strong bonds with one another, but when an elephant separates from its herd—either due to tragedy or an individual streak of viciousness—they become known as rogue elephants. These dangerous solitary creatures are ill-tempered and quick to attack anything that approaches them, and often have the elite adjustments to their statistics.