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Drusilla

This creature did not include a description.

Recall Knowledge - Fey (Nature): DC 33
Unspecific Lore: DC 31
Specific Lore: DC 28

Elite | Normal | Weak
Proficiency without Level

Changes from being Weak are marked in red below.
NOTE: The -2 damage penalty to non-strike offensive abilities (-4 if the ability is limited, such as spells) is NOT factored in.

Weak DrusillaCreature 6

Legacy Content

Unique CN Medium Fey 
Source Pathfinder #182: Graveclaw pg. 9
Female variant huldra
Perception +17; darkvision, scent (imprecise) 60 feet
Languages Aklo, Common, Sylvan
Skills Athletics +15, Deception +13 (+17 to Impersonate a human version of herself), Diplomacy +13, Intimidation +13, Nature +15, Stealth +13
Str +6, Dex +4, Con +1, Int +1, Wis +4, Cha +6
AC 23; Fort +10, Ref +13, Will +15
HP 95, regeneration 10 (deactivated by acid or fire); Weaknesses cold iron 10, fire 10
Speed 30 feet
Melee [one-action] fist +16 [+11/+6], Damage 2d8-2+10 bludgeoningMelee [one-action] tail +16 [+12/+8] (agile, backswing), Damage 2d4-2+10 bludgeoning plus befuddling lashPrimal Innate Spells DC 23, attack +15 (-4 dmg); 4th searing light, summon animal, wall of fire; 2nd speak with animals (at will); Cantrips (4th) electric arc, read aura, tanglefoot
Axan Walk Drusilla ignores non-magical difficult and greater difficult terrain within Axan Wood.Befuddling Lash (curse, enchantment, mental) When Drusilla damages a creature with her tail, a wave of befuddlement clouds the target's thoughts. The creature must succeed at a DC 21 Will save or become stupefied 1 (stupefied 2 on a critical failure) for 1 minute.Manipulate Luck [one-action] (curse, primal) Drusilla touches another creature to manipulate the creature's luck. The creature must attempt a DC 23 Will save. On a failure, Drusilla chooses good luck or bad luck. If she chooses good luck, the affected creature can roll twice on one d20 roll within the next day and use the higher result; this is a fortune effect. If Drusilla chooses bad luck, the creature must roll twice and use the lower result on its next d20 roll; this is a misfortune effect. Once Drusilla has affected a target with Manipulate Luck, that target is temporarily immune to Manipulate Luck from any huldra for 1 day.