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Narlynark

This creature did not include a description.

Recall Knowledge - Humanoid (Society): DC 30
Unspecific Lore: DC 28
Specific Lore: DC 25

Elite | Normal | Weak
Proficiency without Level

Changes from being Elite are marked in red below.
NOTE: The +2 damage bonus to non-strike offensive abilities (+4 if the ability is limited, such as spells) is NOT factored in.

Elite NarlynarkCreature 6

Legacy Content

Unique NE Small Humanoid Kobold 
Source Crown of the Kobold King pg. 106
Male kobold druid
Perception +15; darkvision
Languages Common, Draconic, Undercommon
Skills Acrobatics +14, Deception +13, Nature +15, Stealth +14, Survival +15
Str +0, Dex +3, Con +3, Int +0, Wis +4, Cha +2
Items primal focus (wand of spider climb made from a giant spider's foot), leather armor, sickle
AC 24; Fort +16, Ref +12, Will +15
HP 95; Resistances electricity 5, poison 5
Speed 25 feet
Melee [one-action] sickle +14 [+10/+6] (agile, finesse, trip), Damage 1d4+2+2 slashingPrimal Prepared Spells DC 24, attack +16 (+4 dmg); 3rd fireball, lightning bolt; 2nd burning hands, create food, heal; 1st create water, heal, spider sting; Cantrips (3rd) acid splash, electric arc, produce flame, ray of frost
Wild Retreat [three-actions] (move, primal, transmutation) Frequency once per hour; Requirements Narlynark is adjacent to at least one enemy; Effect Narlynark shrieks in terror, a sound that quickly transitions from a kobold cry to the shrill cry of a bird. A pair of feathery wings grows from his back and his feet turn into bird talons. As he leaps into the air to flee, his talons lash out—one adjacent enemy of Narlynark's choice takes 3d6+6 slashing damage (DC 24 basic Reflex save). Narlynark can then fly up to 35 feet away. He must end his movement in a space that isn't adjacent to any enemies, and if he doesn't end the movement on the ground, he falls to the ground as his wings vanish and his feet return to normal.