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These horse-sized, burrowing monsters generally avoid heavily settled areas like cities, but ankhravs’ predilection for livestock and humanoid flesh ensures that the creatures do not remain in the deep wilderness for long. Desperate farmers whose fields become infested by ankhravs often have little recourse but to seek the aid of adventurers.

Recall Knowledge (Nature): DC 18

AnkhravCreature 3

Source Bestiary pg. 22
Perception +7; darkvision, tremorsense (imprecise) 60 feet
Skills Acrobatics +6, Athletics +11, Stealth +8
Str +4, Dex +1, Con +3, Int -4, Wis +0, Cha -2
AC 20, Fort +12, Ref +8, Will +7
HP 40
Speed 25 feet, burrow 20 feet
Melee Single ActionSingle Action mandibles +13 (acid), Damage 1d8+4 piercing plus 1d6 acid
Ranged Single ActionSingle Action acid spit +10 (acid, range 30 feet), Damage 3d6 acid
Armor-Rending Bite Two ActionsTwo Actions The ankhrav makes a mandibles Strike; if the Strike hits, the target’s armor takes the damage and the acid damage bypasses the armor’s Hardness.
Spray Acid Two ActionsTwo Actions (acid) Frequency once per hour; Effect The ankhrav spews acid in a 30-foot cone, dealing 3d6 acid damage and 1d6 persistent acid damage (DC 20 basic Reflex save).

All Monsters in "Ankhrav"

Hive Mother8


Source Bestiary pg. 22
Ankhravs are immense, burrowing, and insectile predators, considered by inhabitants of the rural areas of the world to be an all-too-common plague.