All Creatures
Abilities | Monsters | NPCs
All | Families | Templates
A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z

PFS StandardAnkhrav

These horse-sized, burrowing monsters generally avoid heavily settled areas like cities, but ankhravs’ predilection for livestock and humanoid flesh ensures that the creatures do not remain in the deep wilderness for long. Desperate farmers whose fields become infested by ankhravs often have little recourse but to seek the aid of adventurers.

Recall Knowledge - Animal (Nature): DC 18
Unspecific Lore: DC 16
Specific Lore: DC 13

Elite | Normal | Weak
Proficiency without Level

AnkhravCreature 3

N Large Animal 
Source Bestiary pg. 22
Perception +7; darkvision, tremorsense (imprecise) 60 feet
Skills Acrobatics +6, Athletics +11, Stealth +8
Str +4, Dex +1, Con +3, Int -4, Wis +0, Cha -2
AC 20; Fort +12, Ref +8, Will +7
HP 40
Speed 25 feet, burrow 20 feet
Melee [one-action] mandibles +13 [+8/+3] (acid), Damage 1d8+4 piercing plus 1d6 acidRanged [one-action] acid spit +10 [+5/+0] (acid, range 30 feet), Damage 3d6 acidArmor-Rending Bite [two-actions] The ankhrav makes a mandibles Strike; if the Strike hits, the target’s armor takes the damage and the acid damage bypasses the armor’s Hardness.Spray Acid [two-actions] (acid) Frequency once per hour; Effect The ankhrav spews acid in a 30-foot cone, dealing 3d6 acid damage and 1d6 persistent acid damage (DC 20 basic Reflex save).

All Monsters in "Ankhrav"

Hive Mother8


Source Bestiary pg. 22
Ankhravs are immense, burrowing, and insectile predators, considered by inhabitants of the rural areas of the world to be an all-too-common plague.

Sidebar - Locations Ankhrav Burrows

As if the appearance of a hungry ankhrav in a stretch of farmland isn’t bad enough, it almost always indicates the proximity of an ankhrav hive nearby. A disturbing number of ankhravs can infest a lair. However, adventurers brave enough to crawl through the tangled burrows are often rewarded with large amounts of treasure as ankhravs have a habit of dragging their victims back to the deepest corners of their den to feast, usually discarding the remains with most of the gear intact.