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Murder Of Crows

This creature did not include a description.

Recall Knowledge - Animal (Nature): DC 31
Unspecific Lore: DC 29
Specific Lore: DC 26

Elite | Normal | Weak
Proficiency without Level

Changes from being Elite are marked in red below.
NOTE: The +2 damage bonus to non-strike offensive abilities (+4 if the ability is limited, such as spells) is NOT factored in.

Elite Murder Of CrowsCreature 10

Legacy Content

Rare N Large Animal Swarm 
Source Kingmaker Adventure Path pg. 257
Perception +21; low-light vision
Skills Acrobatics +21, Thievery +21
Str +0, Dex +6, Con +4, Int -4, Wis +6, Cha +0
AC 29; Fort +9, Ref +14, Will +11
HP 170; Immunities precision, swarm mind; Resistances bludgeoning 5, piercing 10, slashing 10; Weaknesses area damage 10, splash damage 10
Speed 10 feet, fly 40 feet
Enraged Cunning A murder of crows can get past most barriers to hound their prey. Simple latches, unsecured chimney flues, loosely shuttered windows, and similar obstacles rarely keep a murder away. A murder of crows automatically bypasses many of these simple obstructions and can attempt a DC 27 Thievery check to get through more complex obstructions (such as closed windows or simple barricades).Swarming Beaks [one-action] The crows' angry pecking deals 2d8 piercing damage to each enemy in the swarm's space (DC 30 basic Reflex save). A creature that critically fails its save is blinded for 1d6 rounds as the crows focus their attacks on the target's vulnerable face.