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Hive Mother

Ankhrav hive mothers are fearsome predators that one can easily distinguish from the typical ankhrav not only by their greater size, but the presence of a large pair of razor-sharp, mantis-like arms.

Recall Knowledge - Animal (Nature): DC 26

Hive MotherCreature 8

Source Bestiary pg. 22
Perception +16; darkvision, tremorsense (imprecise) 90 feet
Skills Acrobatics +13, Athletics +20, Stealth +11, Survival +16
Str +6, Dex +1, Con +4, Int -4, Wis +2, Cha -2
AC 29; Fort +18, Ref +15, Will +14
HP 120
Attack of Opportunity ReactionReaction
Speed 25 feet, burrow 20 feet
Melee Single ActionSingle Action mandibles +20 [+15/+10] (acid), Damage 2d8+6 piercing plus 2d6 acidRanged Single ActionSingle Action acid spit +17 [+12/+7] (acid, range 30 feet), Damage 5d6 acidArmor-Rending Bite Two ActionsTwo Actions The hive mother makes a mandibles Strike; if the Strike hits, the target’s armor takes the damage and the acid damage bypasses the armor’s Hardness.Frenzy Pheromone Two ActionsTwo Actions The hive mother unleashes a pheromone that causes all other ankhravs within a 100-foot emanation to become quickened 1 until the start of the hive mother’s next turn, and they can use the extra action only for Burrow, Stride, or Strike actions. The hive mother can’t unleash the pheromone again for 1d4 rounds.Spray Acid Two ActionsTwo Actions (acid) The hive mother spews acid in a 60-foot cone, dealing 8d6 acid damage and 1d6 persistent acid damage (DC 26 basic Reflex save). It can’t spew acid again for 1d4 rounds.

All Monsters in "Ankhrav"

Hive Mother8


Source Bestiary pg. 22
Ankhravs are immense, burrowing, and insectile predators, considered by inhabitants of the rural areas of the world to be an all-too-common plague.

Sidebar - Locations Ankhrav Burrows

As if the appearance of a hungry ankhrav in a stretch of farmland isn’t bad enough, it almost always indicates the proximity of an ankhrav hive nearby. A disturbing number of ankhravs can infest a lair. However, adventurers brave enough to crawl through the tangled burrows are often rewarded with large amounts of treasure as ankhravs have a habit of dragging their victims back to the deepest corners of their den to feast, usually discarding the remains with most of the gear intact.