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Fearsome centipede-like creatures, mukradis are three-headed predators with a devastating array of breath weapons. A Darklands version of the mukradi is rumored to exist. It’s said these variant mukradis have black scales, and all of their heads spew a black, acidic goo that animates before being reabsorbed by the mukradis.

MukradiCreature 15

Source Bestiary pg. 239
Perception +24; darkvision, tremorsense (imprecise) 60 feet
Skills Athletics +32
Str +9, Dex +0, Con +7, Int -3, Wis +3, Cha +0
AC 37 all-around vision, Fort +32, Ref +23, Will +26
HP 300
Partitioned Anatomy Free ActionFree Action Trigger The mukradi would be confused, paralyzed, slowed, or stunned. Effect The mukradi confines the debilitating effect to a certain portion of its nervous system, ignoring the effect but causing a maw of its choice to go dormant for the effect’s duration. That maw can’t be used for a Strike or Breath Weapon during that time. This ability can’t be used if all the mukradi’s heads are dormant.
Spitting Rage ReactionReaction Trigger A creature scores a critical hit on the mukradi. Effect The mukradi’s Breath Weapon recharges. It can use its Breath Weapon immediately as part of this reaction. It cant use this reaction again until it recharges its Breath Weapon naturally.
Speed 60 feet, burrow 60 feet, climb 60 feet