All | Abilities | Families | Filter
A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z

Skeletal Champion

These skeletons retain the cunning they possessed in life.

Recall Knowledge (Religion): DC 16

Skeletal ChampionCreature 2

Source Bestiary pg. 298
Perception +8; darkvision
Languages Common, Necril
Skills Acrobatics +8, Athletics +8, Intimidation +7
Str +4, Dex +4, Con +1, Int -1, Wis +2, Cha +1
Items chain mail, lance, longsword, steel shield (Hardness 5, HP 20, BT 10)
AC 19 (21 with shield raised), Fort +7, Ref +10, Will +6
HP 25 (negative healing); Immunities death effects, disease, paralyzed, poison, unconscious; Resistances cold 5, electricity 5, fire 5, piercing 5, slashing 5
Attack of Opportunity ReactionReaction
Shield Block ReactionReaction
Speed 25 feet
Melee Single ActionSingle Action longsword +10 (versatile P), Damage 1d8+4 slashingMelee Single ActionSingle Action claw +10 (agile), Damage 1d6+4 slashingMelee Single ActionSingle Action lance +10 (deadly d8, jousting d6, reach 10 feet), Damage 1d8+4 piercing

All Monsters in "Skeleton"

Skeletal Champion2
Skeletal Giant3
Skeletal Horse2
Skeletal Hulk7
Skeleton Guard-1


Source Bestiary pg. 298
Made from bones held together by foul necromancy, skeletons are among the most common types of undead, found haunting old dungeons and forgotten cemeteries.

Skeleton Abilities

Most skeletons have one of these abilities. If you give a skeleton more, you might want to increase its level and adjust its statistics.
Bloody The skeleton is covered in dripping blood and gains fast healing equal to its level. Collapse ReactionReaction Trigger The skeleton is critically hit. Effect The skeleton collapses into a pile of bones and the attack deals only normal damage. The skeleton can reform in a standing position as an action, but until it does, it is immobilized and fiat-footed.
Explosive Death When the skeleton is destroyed, its bones shatter and explode as the necromantic energy holding it together is released. Adjacent creatures take 1d6 slashing damage per 2 levels (minimum 1d6) with a basic Reflex save.
Screaming Skull Two ActionsTwo Actions (auditory, emotion, fear, mental) The skeleton removes its skull and throws it, making a jaws attack with a range of 20 feet. It then attempts to Demoralize each foe within 10 feet of the target. The head bounces, rolls, or even flies back, returning to the skeleton at the start of its next turn. The skeleton is blind until then.

Unlife without Flesh

The necromantic energies that infuse animated undead skeletons give them the ability to see without eyes and move without muscles. Despite being mindless, skeletons’ instinct to evil comes from their corrupt vital essence, perverting negative energy for creation rather than destruction.