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Wolf
Wolves live and hunt in packs, which, contrary to popular belief, are not led by the strongest in the group, but typically consist of a mated pair, their pups, and juvenile offspring from previous mating seasons. Offspring generally leave their parents’ pack upon reaching maturity, at which point they seek out mates of their own to go form their own packs elsewhere.
Humanoids are not traditionally viewed as prey animals by wolves, but extraordinary circumstances can lead these animals to attack people, especially in winter months and other situations where traditional prey (deer and elk, mainly) is scarce. Some beings, such as powerful vampires, can call upon wolves to aid them in combat.
Recall Knowledge - Animal
(
Nature
)
: DC 15
Wolf
Creature 1
N
Medium
Animal
Source
Bestiary pg. 334
Perception
+7; low-light vision, scent (imprecise) 30 feet
Skills
Acrobatics
+7,
Athletics
+5,
Stealth
+7,
Survival
+7
Str
+2,
Dex
+4,
Con
+1,
Int
-4,
Wis
+2,
Cha
-2
AC
15,
Fort
+6,
Ref
+9,
Will
+5
HP
24
Speed
35 feet
Melee
jaws +9,
Damage
1d6+2 piercing plus Knockdown
Pack Attack
The wolf's Strikes deal 1d4 extra damage to creatures within reach of at least two of the wolf's allies.
All Monsters in "
Wolf
"
Name
Level
Dire Wolf
3
Wolf
1
Wolf
Source
Bestiary pg. 334
Wolves roam forests, hills, and other wild lands, where they hunt in packs to beleaguer and surround their prey before going in for the kill. Like most predatory animals, wolves prefer to attack the weakest or most vulnerable prey they can find.
Wolf Packs
Wolf packs claim and defend large swaths of territory, which they regularly patrol in search of both prey and competitors. It takes a pack roughly 10 days to cover the entire breadth of its territory, which can stretch for miles in any direction but usually adheres to natural terrain. Wolves keep claim over their territories by marking trees with their scent and howling to keep other packs away. If these warnings prove insufficient to drive off potential competitors, the pack attacks the intruders directly