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Dire Wolf

Much larger and more foul-tempered than their common cousins, dire wolves haunt primeval lands that accommodate their massive size and proportionately large hunting grounds and appetites. Orcs are fond of using dire wolves as mounts, finding their vicious tempers perfect for hunting and warfare.

Recall Knowledge - Animal (Nature): DC 18

Elite | Normal | Weak

Dire WolfCreature 3

Source Bestiary pg. 334
Perception +10; low-light vision, scent (imprecise) 30 feet
Skills Acrobatics +8, Athletics +12, Stealth +8, Survival +10
Str +5, Dex +3, Con +4, Int -4, Wis +3, Cha -2
AC 18; Fort +11, Ref +8, Will +8
HP 50
Buck ReactionReaction DC 20
Speed 35 feet
Melee Single ActionSingle Action jaws +12 [+7/+2] (reach 10 feet), Damage 1d10+5 piercing plus Knockdown or GrabPack Attack The dire wolf's Strikes deal 1d6 extra damage to creatures within reach of at least two of the wolf's allies.Worry Single ActionSingle Action (attack) Requirements The dire wolf has a creature grabbed with its jaws. Effect The dire wolf fiercely shakes the grabbed creature with its teeth, dealing 1d10+2 damage (DC 20 basic Fortitude save).

All Monsters in "Wolf"

Dire Wolf3


Source Bestiary pg. 334
Wolves roam forests, hills, and other wild lands, where they hunt in packs to beleaguer and surround their prey before going in for the kill. Like most predatory animals, wolves prefer to attack the weakest or most vulnerable prey they can find.

Sidebar - Related Creatures Wolf Packs

Wolf packs claim and defend large swaths of territory, which they regularly patrol in search of both prey and competitors. It takes a pack roughly 10 days to cover the entire breadth of its territory, which can stretch for miles in any direction but usually adheres to natural terrain. Wolves keep claim over their territories by marking trees with their scent and howling to keep other packs away. If these warnings prove insufficient to drive off potential competitors, the pack attacks the intruders directly