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Bidas are black-scaled dragons with long, serpentine bodies and bat-like wings. Their legs and claws are smaller than those of most dragons, but their powerful undulating coils, like those of a boa constrictor, are potent weapons capable of squeezing the life from several unfortunate victims at a time.

A bida uses its impressive intellect and powerful magic to pose as a humanoid and infiltrate a settlement. Over the course of weeks or months, it establishes itself as a key member of the village, and only after it has become invaluable to the community does it reveal the terrible price of its assistance: regular offerings of flesh and gold. From this point on, the bida dwells almost exclusively within its smoggy lair, growing fat off the blood of its sacrificial offerings. To hide its presence from the outside world, a bida conceals its enslaved settlement in a large-scale illusion, leaving only a stand of jungle trees where once a thriving village may have been and ordering the townsfolk to destroy any roads in and out of town.

Bidas begrudgingly tolerate others of their kind, instead preferring the company of their small, tasty thralls. In rare cases, a pair of bidas may join forces to conquer a particularly large settlement, extracting that much more wealth (and blood) from the populace as a result of their partnership.

Recall Knowledge - Dragon (Arcana): DC 26

BidaCreature 8

Source Pathfinder #146: Cult of Cinders pg. 81
Perception +15; darkvision, scent (imprecise) 30 feet
Languages Common, Draconic, Mwangi
Skills Deception +20, Diplomacy +18, Intimidation +18, Society +16, Stealth +16
Str +6, Dex +2, Con +3, Int +4, Wis +3, Cha +6
AC 27, Fort +18, Ref +15, Will +18; +2 circumstance to all saves to disbelieve illusions
HP 135; Immunities paralyzed, sleep; Resistances acid 10, poison 10
Speed 40 feet, climb 20 feet, fly 60 feet
Melee Single ActionSingle Action jaws +20 (reach 15 feet), Damage 2d12+9 piercingMelee Single ActionSingle Action tail +20 (reach 15 feet), Damage 2d6+9 bludgeoning plus Improved GrabOccult Innate Spells DC 26; 3rd nondetection; 2nd humanoid form
Constrict Single ActionSingle Action 1d6+6 bludgeoning, DC 26Eight Coils A bida can Strike with its tail even while Grabbing creatures with it. The bida can have up to eight Medium or smaller creatures grabbed with its tail at a time; it can also grab Large creatures, but they count as four Medium creatures for this purpose.Mask Settlement (arcane, illusion) By concentrating for 4 hours, the bida hides a small settlement. This is a 5th-level hallucinatory terrain spell, except the area is a 500-foot burst and creatures are invisible while inside structures in the area. The bida can conceal only one settlement at a time, and must concentrate on the effect for 10 minutes at the beginning of each day to maintain the illusion.

Sidebar - Locations Bida Locations

Bidas claim thorps, hamlets, and villages as their territories, preferring semi-industrialized settlements that control nearby coal or gold mines they can use as lairs.

Sidebar - Treasure and Rewards Bida Treasure

Bidas, like most dragons, are fond of treasure, particularly gold, and their hordes are spectacular to behold. Although the wealth in a bida’s cave belongs to the unfortunate villagers the bida has intimidated into servitude, many victims would willingly relinquish their claims to items to convince a party of dragon slayers to eliminate the tyrannical monster.