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Xotani, The Firebleeder

A monstrosity of living flame and magma, Xotani may be the weakest of Rovagug’s spawn, but it remains a formidable threat. Xotani was slain in 2104 AR by an alliance of spellcasters, but recently its deathlike slumber was interrupted. Its corpse twitches, signaling that it might be close to returning.

Recall Knowledge - Beast (Arcana, Nature): DC 50
Unspecific Lore: DC 48
Specific Lore: DC 45

Elite | Normal | Weak
Proficiency without Level

Changes from being Weak are marked in red below.
NOTE: The -2 damage penalty to non-strike offensive abilities (-4 if the ability is limited, such as spells) is NOT factored in.

Weak XotaniCreature 19

Legacy Content

Unique CE Gargantuan Beast Fire 
Source Pathfinder #150: Broken Promises pg. 81
Perception +39; blindsight (precise) 120 feet, darkvision
Languages Aklo; can't speak any language
Skills Athletics +39
Str +10, Dex +8, Con +9, Int -4, Wis +7, Cha +6
AC 46; Fort +34, Ref +31, Will +28
HP 365, regeneration 25; Immunities clumsy, disease, drained, enfeebled, fire, mental, paralyzed, petrified, poison, polymorph, stupefied; Resistances electricity 22, physical 22, sonic 22; Weaknesses cold 22
Frightful Presence (aura, emotion, fear, mental) 300 feet, DC 37 Light Blindness Xotani’s light blindness is caused by only sunlight. Reactive Xotani gains 3 reactions each round. It can still use only one reaction per trigger. Attack of Opportunity [reaction] Firebleed [reaction] (fire) Trigger Xotani is damaged; Effect Xotani’s wound erupts with magma in a 30-foot cone, dealing 6d8 fire damage and 6d8 persistent fire damage (DC 40 basic Reflex save).
Speed 60 feet, burrow 40 feet, climb 60 feet
Melee [one-action] jaws +36 [+31/+26] (reach 20 feet), Damage 5d10-2+8 piercing plus 2d10 persistent fireMelee [one-action] claw +36 [+32/+28] (agile, reach 20 feet), Damage 5d8-2+8 slashing plus 2d8 persistent fireRanged [one-action] lava bomb +36 [+31/+26] (range increment 80 feet), Damage 2d10-2+8 bludgeoning plus 2d10-2 persistent fireBomb Barrage [two-actions] Xotani makes three lava bomb Strikes. These Strikes can be made against the same creature or different creatures, as long as all targets are within 40 feet of each other.Breath Weapon [two-actions] (arcane, evocation, fire) Xotani breathes a blast of flame that deals 18d6 fire damage plus 4d6 persistent fire damage to all creatures in a 70-foot cone (DC 40 basic Reflex save). It can’t use Breath Weapon again for 1d4 rounds.Swallow Whole [one-action] (attack) Huge, 8d6+8 bludgeoning plus 12d6 fire, Rupture 35Trample [three-actions] Huge or smaller, claw, DC 40. When Xotani Tramples, it can Stride up to triple its Speed.

All Monsters in "Spawn of Rovagug"

NameLevel
Kothogaz, Dance Of Disharmony21
Tarrasque, The Armageddon Engine25
Xotani, The Firebleeder20

Spawn of Rovagug

Source Pathfinder #150: Broken Promises pg. 80
The spawn are titanic terrors of immense size and strength that live only to destroy. Tarrasque and Xotani are but two of Rovagug’s spawn. Others, including Chemnosit (the Monarch Worm), Kothogaz (the Dance of Disharmony), and Volnagur (the End-Singer) hold places of horror in the history of various regions, but the most famed is Ulunat (the Unholy First), whose beetle-like carcass remains sprawled in Sothis, the capital of Osirion.

Sidebar - Advice and Rules Hibernating Spawn

All spawn of Rovagug can sleep for centuries and do not need to eat, drink, or even breathe while hibernating. While hibernating, a spawn’s resistances double in value. It cannot be located by divination effects, and for any saving throw, it uses the outcome for one degree of success better than the result.

Sidebar - Advice and Rules Slaying Spawn

A spawn of Rovagug has regeneration powerful enough to revive it even if slain by a death effect. If the spawn fails a save against an effect that would kill it instantly, it rises from death 3 rounds later with 1 Hit Point. It can be banished, imprisoned, or transported away as a means to save a region, or kept in a state of dying by an effect that deals constant damage. A complex and expensive ritual culminating in a word that douses Xotani’s flames can be used to deactivate its regeneration, but no method of deactivating Tarrasque’s regeneration has yet been discovered.