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Giant Aukashungi

The strongest individual in an aukashungi swarm eventually grows to monstrous proportions.

Recall Knowledge - Aberration (Occultism): DC 34
Unspecific Lore: DC 32
Specific Lore: DC 29

Elite | Normal | Weak
Proficiency without Level

Changes from being Weak are marked in red below.
NOTE: The -2 damage penalty to non-strike offensive abilities (-4 if the ability is limited, such as spells) is NOT factored in.

Weak Giant AukashungiCreature 13

Legacy Content

Uncommon CE Huge Aberration Amphibious 
Source Pathfinder #154: Siege of the Dinosaurs pg. 77
Perception +24; greater darkvision
Skills Athletics +27
Str +7, Dex +7, Con +6, Int -4, Wis +3, Cha -2
AC 34; Fort +26, Ref +23, Will +19
HP 280; Resistances bludgeoning 10, piercing 15, slashing 15
Flippable When flipped on its back, a giant aukashungi can’t move and its soft underbelly becomes exposed. Whenever a creature critically succeeds at a melee attack roll to Strike a giant aukashungi, the attacking creature can forgo the bonus damage to flip over the giant aukashungi (all other critical hit effects apply normally, such as critical specialization effects). While flipped over, the giant aukashungi can’t use reactions, can’t Stride or Strike, takes a –2 circumstance penalty to AC and saving throws, loses its resistances, and gains weakness 10 to physical damage. The aukashungi can right itself by using the Roll Up activity and then using an action to unroll.
Speed 25 feet, burrow 25 feet
Melee [one-action] jaws +27 [+22/+17] (reach 10 feet), Damage 3d12-2+13 piercing plus Improved GrabMelee [one-action] horn +25 [+20/+15] (deadly 2d8, reach 15 feet), Damage 3d8-2+13 piercingAcidic Effluence [two-actions] (acid) The giant aukashungi releases an acidic gas from its ventral glands in a 30-foot burst. Each creature that starts its turn in the area takes 10d8 acid damage plus 2d8 persistent acid damage (DC 30 basic Fortitude save). The gas moves 10 feet away from the giant aukashungi each round and lasts for 1 minute. The giant aukashungi can’t use Acidic Effluence again for 1 minute.Roll Up [two-actions] The aukashungi protects its soft underbelly by rolling into a tight ball. The aukashungi gains a +2 circumstance bonus to AC while Rolled Up, but it cannot Stride or Strike, and it rolls downhill if on a slope. If the aukashungi is grappling a creature when it Rolls Up, that creature must succeed at a DC 33 Fortitude save or become Swallowed Whole. The aukashungi can unroll with a single action (this action has the move<%END trait).Swallow Whole [one-action] (attack) Large, 15d6+6 bludgeoning, Rupture 27

Sidebar - Treasure and Rewards Carcass Full of Treasure

Aukashungis can’t digest non-organic materials, which gradually accumulate in the first of their three stomachs. Giant aukashungis that have had long, successful lives hunting prey often bulge with the spoils of their victims, and those swallowed by the creatures can sometimes cut themselves free with a weapon discovered in the monster’s gut.

All Monsters in "Aukashungi"

NameLevel
Giant Aukashungi14

Aukashungi

Source Pathfinder #154: Siege of the Dinosaurs pg. 78
These massive isopods are native to the Abyssal realm of Gluttondark, in the acidic oceans of the realm’s many cavern-worlds. Aukashungis are sometimes summoned to the Material Plane by Zevgavizeb-worshipping cultists, who favor aukashungis for their mindless obedience and sheer destructive potential.