All Creatures
Abilities | Monsters | NPCs
All | Families | Templates
A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z

PFS StandardBugbear Thug

The more common bugbear thug specializes in the art of lurking in the shadows.

Recall Knowledge - Humanoid (Society): DC 16
Unspecific Lore: DC 14
Specific Lore: DC 11

Elite | Normal | Weak
Proficiency without Level

Bugbear ThugCreature 2

NE Medium Goblin Humanoid 
Source Bestiary pg. 47
Perception +7; darkvision, scent (imprecise) 30 feet
Languages Common, Goblin
Skills Acrobatics +6, Athletics +7, Intimidation +4, Stealth +6
Str +4, Dex +2, Con +3, Int -1, Wis +1, Cha +0
Items bastard sword, javelin (3), leather armor
AC 17; Fort +9, Ref +8, Will +5
HP 34
Speed 25 feet
Melee [one-action] bastard sword +10 [+5/+0] (two-hand d12), Damage 1d8+4 piercingMelee [one-action] fist +10 [+6/+2] (agile, nonlethal), Damage 1d4+4 bludgeoningRanged [one-action] javelin +8 [+3/-2] (thrown 30 feet), Damage 1d6+4 piercingBushwhack [one-action] The bugbear thug Strides up to 10 feet and attempts to Grapple a creature they’re undetected by. If they succeed, they also deal fist damage to that creature.Mauler The bugbear thug gains a +3 circumstance bonus to damage rolls against creatures they have grabbed.

All Monsters in "Bugbear"

Bugbear Thug2
Bugbear Tormentor3


Source Bestiary pg. 47
These stealthy and cruel goblinoid creatures delight in spreading fear and tormenting their victims. Bugbears are the monsters lurking in the closet and hiding under the bed. Preying on remote farmsteads, bugbears reveal their presence with thumps in the night or creaks of boards to build lurking dread and arouse suspicion and fear.

Sidebar - Locations Bugbear Lairs

Bugbears live in small gangs that often prowl together, working as a group to sow torment. They keep their lairs in hard-to-find places deep in the forest or hills.

Sidebar - Treasure and Rewards Bugbear Treasure

Though bugbears don't have much concern for treasure, they're prone to keeping gruesome trophies. Some might keep a leather cord strung with ears from their victims, while others collect severed fingers or noses. Bits of valuable jewelry can sometimes remain on these grisly prizes.