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Caligni Creeper

The most widespread of the caligni are the mischievous caligni creepers.

Caligni CreeperCreature 2

Source Bestiary pg. 50
Perception +8; greater darkvision, light blindness
Languages Caligni
Skills Acrobatics +8, Athletics +4, Stealth +10, Thievery +8
Str +0, Dex +4, Con +3, Int -1, Wis +2, Cha +1
Items black smear poison, dagger
AC 19, Fort +9, Ref +10, Will +6
HP 30 (death flash)
Death Flash (light) When the caligni creeper dies, their body combusts in a flash of bright light. All creatures in a 10-foot emanation must succeed at a DC 17 Fortitude save or be blinded for 1d6 rounds. Creatures with light blindness who successfully save are still blinded for 1 round. The creeper’s gear and treasure are left in a pile where they died. As this isn’t a magical effect, the light has no effect within magical darkness.
Speed 25 feet

All Monsters in "Caligni"

Caligni Creeper2
Caligni Dancer1
Caligni Stalker4


Source Bestiary pg. 50
Calignis lurk in subterranean cities, creeping to the surface to steal, stalk, or make mischief. Each caligni serves in a specific role and grows into a specific form as determined by supernatural traditions and influences in caligni society. Regardless of their size or role, all calignis are gaunt, with pale flesh and white eyes. Some surface dwellers call the caligni “dark folk,” a term they dislike because it doesn’t reflect either their appearance or character, only their environment.