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There is a Legacy version here.

PFS StandardChimera

The chimera is the archetypal example of an unnatural monster made up of a monstrous mix of wildly different component creatures: in this case, a lion, a dragon, and a goat. Wild, hateful, and hungry, it tries to eat any creature it sees, but sometimes a strong-willed master is able to compel a chimera to serve as a guardian or even a mount. If such an individual ever loses their control over the chimera, they are often the first to be devoured.

Recall Knowledge - Beast (Arcana, Nature): DC 26
Unspecific Lore: DC 24
Specific Lore: DC 21

Elite | Normal | Weak
Proficiency without Level

ChimeraCreature 8

Uncommon Large Beast 
Source Monster Core pg. 62
Perception +16; darkvision, scent (imprecise) 30 feet
Languages Draconic
Skills Acrobatics +14, Athletics +18, Stealth +18
Str +6, Dex +2, Con +4, Int -3, Wis +2, Cha +0
AC 27; Fort +18, Ref +16, Will +14
HP 135
Multiple Reactions A chimera gains 2 extra reactions each round that it can use only to make Reactive Strikes. It must use a different head for each reaction, and it can't use more than one on the same triggering action. If it loses one of its heads, it also loses one of these extra reactions.Three Headed Any ability that would sever a chimera's head (such as a critical hit with a vorpal weapon) severs one head at random. Losing a head doesn't kill a chimera (as long as it has one head left), but it does prevent it from making Strikes with the lost head or using the head's Dragon Breath.Reactive Strike [reaction]
Speed 25 feet, fly 40 feet
Melee [one-action] dragon jaws +20 [+15/+10], Damage 2d6+9 piercing plus 2d6 energy damage (see draconic bite)Melee [one-action] lion jaws +20 [+15/+10], Damage 2d10+9 piercingMelee [one-action] goat horns +20 [+15/+10], Damage 2d10+9 piercingMelee [one-action] claw +20 [+16/+12] (agile), Damage 2d6+9 slashingDraconic Bite A chimera's dragon head deals an extra 2d6 damage of a type matching the damage dealt by its Dragon Breath.Dragon Breath [two-actions] The chimera breathes a cone or line that deals 9d6 damage to all creatures in the area (DC 26 basic save of a type indicated below). The chimera's dragon head is linked to one of the traditions of magic, which determines the area of its Dragon Breath, the type of damage it deals, and the type of save to avoid it. This ability gains the related traits. The chimera can't use Dragon Breath again for 1d4 rounds. Three-Headed Strike [two-actions] The chimera makes a Strike with its dragon jaws, lion jaws, and goat horns, each at a –2 penalty and targeting a different creature. These Strikes count as only one attack for the chimera's multiple attack penalty, and the penalty doesn't increase until after it has made all three attacks.

Sidebar - Additional Lore Kobold Adoration

Some kobold groups are fond of chimera guardians or pets, but few kobolds have the bravery or resources to keep a chimera happy for long. Chimeras are voracious eaters, and while a family of kobolds might appreciate having one as a guardian, they can instead find it more dangerous than the threats they'd hoped it would protect them from if they can't keep it fed.

All Monsters in "Chimera"

NameLevel
Chimera8
Greater Chimera13

Chimera

Source Howl of the Wild pg. 132
The chimera heads presented below can replace one or more of the heads in the chimera stat block presented in Monster Core. To do so, use the Strike entry listed in the replacement head instead of the one in the original stat block; if you replace the dragon head, you must remove the creature's Dragon Breath ability. However, each of the new heads below grants new abilities.

Chimera Heads

Ankhrav Head

Ranged [one-action] acid spit +20 (range increment 30 feet), Damage 2d10+9 acid

Spray Acid [two-actions] (acid) The chimera spews acid in a 30-foot cone, dealing 9d6 acid damage to all creatures in the area (DC 26 basic Reflex save). The chimera can't use Spray Acid again for 1d4 rounds.

Hippogriff Head

Melee [one-action] hippogriff beak +22 (fatal d10), Damage 2d6+9 piercing

Rend [one-action] hippogriff beak

Rotting Animal Head

Ranged [one-action] virulent spit +18 (poison), Damage 3d8+4 poison plus chimeric rot

Chimeric Rot (disease) When the chimera hits a creature with virulent spit they must succeed a DC 26 Fortitude saving throw or become sickened 1.

Snake Head

Melee [one-action] snake fangs +20 (agile, reach 10 feet), Damage 2d8+7 piercing plus Grab

Constrict [one-action] 2d8 bludgeoning, DC 24

Snapping Turtle Head

Melee [one-action] snapping jaws +20, Damage 2d10+9 piercing

Deep Breath The chimera can hold its breath for 1 hour.

Wolf Head

Melee [one-action] wolf jaws +20, Damage 2d8+9 piercing plus Knockdown

Leader of the Pack The chimera's wolf jaws attacks deal 1d6 extra damage to prone creatures.

Greater Chimera Heads

A greater chimera can have any combination of three heads chosen from the options below, each granting additional abilities inherent in the original creature.

Adult Dragon Head

Melee [one-action] dragon jaws +27, Damage 4d6+8 piercing plus 4d6 energy damage (see Draconic Bite)

Draconic Bite A greater chimera's dragon head deals and extra 4d6 damage of a type matching the damage dealt by its Dragon Breath.

Dragon Breath [two-actions] The greater chimera deals 12d6 damage to all creatures in a 30-foot cone (DC 33 basic Reflex). This breath deals either acid, cold, electricity, fire, force, mental, sonic, or spirit, depending on the kind of dragon head the greater chimera possesses. The greater chimera can't use Dragon Breath again for 1d4 rounds.

Cave Worm Head

Melee [one-action] worm jaws +27 (reach 10 feet), Damage 3d10+8 piercing plus Grab

Swallow Whole [one-action] (attack) Large, 3d10+8 bludgeoning, Rupture 24; the target must be grabbed by the greater chimera's worm jaws

Emperor Cobra Head

Melee [one-action] emperor cobra fangs +27, Damage 3d8+12 piercing plus chimeric venom

Chimeric Venom (poison) When the greater chimera critically hits a creature with emperor cobra fangs, it deals an additional 6d6 persistent poison damage.

Phantasmal Beast Head

Melee [one-action] phantom slam +27 (agile, finesse, magical), Damage 3d8+8 void

Incorporeal Features The greater chimera gains resistance 5 to all damage (except force, spirit, and damage from Strikes with the ghost touch property rune).

Screeching Roc Head

Melee [one-action] beak +26 (deadly d10), Damage 3d10+8 piercing

Ear-splitting Screech [two-actions] (auditory, sonic) The screeching roc head emits a harsh cry that deals 9d6 sonic damage (DC 26 basic Fortitude save) in a 30-foot emanation. It can't use Ear-splitting Screech again for 1d4 rounds.

Powerful Wings The greater chimera's fly Speed increases by 10 feet.

Witchwarg Head

Melee [one-action] witchwarg jaws +25, Damage 2d12+8 piercing plus 1d12 cold and Knockdown

Freezing Breath [two-actions] (cold, primal) The greater chimera breathes a cloud of frost in a 15-foot cone that deals 9d10 cold damage (DC 33 basic Reflex save). The greater chimera can't use Freezing Breath again for 1d4 rounds.