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Xill
Xills visit the
Material Plane
, where they're often known as ethereal stalkers, primarily to maraud and to kidnap creatures back to their native
Ethereal Plane
. These four-armed, warmongering monsters paralyze their victims before implanting them with eggs using an ovipositor normally kept retracted behind their mandibles. Their single-minded drive to expand and conquer is so all-encompassing that while they work together dutifully and without dissent, there is little else in their lives.
Recall Knowledge - Aberration
(
Occultism
)
: DC 24
Recall Knowledge - Ethereal
(
Occultism
)
: DC 24
Xill
Creature 6
Uncommon
LE
Medium
Aberration
Ethereal
Source
Bestiary 2 pg. 299
2.0
Perception
+15;
darkvision
Languages
Aklo
Skills
Acrobatics
+15,
Athletics
+14,
Deception
+12,
Intimidation
+14,
Stealth
+15,
Warfare Lore
+12
Str
+4,
Dex
+5,
Con
+3,
Int
+0,
Wis
+3,
Cha
+0
Items
+1
longbow
(40 arrows),
breastplate
,
scimitar (2)
,
steel shield (Hardness 5, HP 20, BT 10)
AC
24 (26 with shield raised);
Fort
+15,
Ref
+17,
Will
+11
HP
100
Attack of Opportunity
Shield Block
Speed
35 feet
Melee
scimitar +16 [
+11/+6
] (
forceful
,
sweep
),
Damage
2d6+7 slashing
Melee
bite +16 [
+11/+6
],
Damage
2d8+7 piercing plus xill paralysis
Ranged
longbow
+17 [
+12/+7
] (
deadly 1d10
,
magical
,
range 100 feet
,
reload 0
,
volley 30 feet
),
Damage
2d8 piercing
Occult Innate Spells
DC 24;
7th
plane shift
(to
Ethereal Plane
or
Material Plane
only; self only)
Double Slash
(
flourish
) The xill makes two scimitar Strikes against a single target. If both hit, combine their damage for the purpose of the target's resistances and weaknesses. The xill applies its multiple attack penalty to each strike normally.
Implant
(
manipulate
)
Requirements
The xill is adjacent to a
unconscious
, willing, or
paralyzed
creature;
Effect
The xill implants xill eggs in the creature's flesh.
Xill Eggs
(
disease
) The
sickened
condition from xill eggs doesn't improve on its own until the disease is cured or runs its course. It can be cured with a 10-minute operation that requires a successful DC 26
Medicine
check and deals 4d6 slashing damage to the host;
Saving Throw
DC 24 Fortitude;
Maximum Duration
24 hours;
Stage 1
infested with no ill effect (8 hours);
Stage 2
sickened 1 (8 hours);
Stage 3
sickened 2 (4 hours);
Stage 4
sickened 2 and 2d6
persistent bleed damage
as larval xills burrow out of the body and immediately fade away into the
Ethereal Plane
(1 hour)
Xill Paralysis
(
incapacitation
,
occult
) A creature hit by the xill's bite Strike must attempt a DC 24 Fortitude save.
Critical Success
The creature is unaffected and is immune to xill paralysis for 1 minute.
Success
The creature is
slowed 1
for 1 round.
Failure
The creature is
paralyzed
for 1 round.
Critical Failure
The creature is paralyzed. It can attempt a new save at the end of each of its turns to recover, and the save DC decreases by 1 each round.
The Ether War
Xills see
Material Plane
creatures as little more than incubators, but the need for fresh hosts never abates, for on their home plane, xills are constantly at war. Only the relative emptiness of the
Ethereal Plane
keeps their conflict with creatures like
ether spiders
from becoming too overwhelming and outpacing the speed at which new ranks of soldiers can replace those who have fallen.