All Creatures
Abilities | Monsters | NPCs
All | Families | Theme Templates
A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | R | S | T | U | V | W | Z


Hellknights

Source Character Guide pg. 129 2.0
Hellknights are disciplined individuals who seek to maintain order and quell chaos. The myriad Hellknight orders are all highly structured and regimented. This template gives a low-level creature significantly more treasure than the normal maximum for its level, due to expensive armor; adjust the total treasure in your adventure accordingly.

All Creatures: Add the lawful trait. Remove the chaotic trait.
1st Level or Higher: Remove the creature's armor (if any) from its items. Add splint mail to the creature's items. If the creature wasn't wearing heavy armor before this adjustment, its Speed is reduced by 5 feet and it gains +1 AC.
4th Level or Higher: The creature gains resistance to mental and slashing equal to half its level.
7th Level or Higher: Add Hellknight plate to the creature's items instead of splint mail. The creature can cast discern lies once per day as an innate divine spell.
12th Level or Higher: Remove one of the creature's reactions (if any) from its available options, and replace it with Attack of Opportunity. If applying the 1st-level template ability caused the creature's Speed to be reduced, that Speed is now restored to its original value.
17th Level or Higher: The creature's attacks deal 1d6 additional lawful damage on a hit. As is normal for aligned damage, this damages only chaotic creatures.