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Heuberk Thropp

This creature did not include a description.

Recall Knowledge - Humanoid (Society): DC 36

Elite | Normal | Weak
Proficiency without Level

Heuberk ThroppCreature 9

Source Pathfinder #147: Tomorrow Must Burn pg. 7
Perception +14
Languages Common, Dwarven, Elven, Gnoll, Halfling
Skills Athletics +16, Deception +21, Diplomacy +15, Intimidation +19, Mercantile Lore +16, Society +16, Thievery +16
Str +3, Dex +2, Con +3, Int +1, Wis +1, Cha +4
Items +1 striking mace, average manacles (marked with the symbol of the Scarlet Triad), dagger (3), infiltrator's thieves tools, keys to manacles, leather armor, spellbook
AC 28; Fort +21, Ref +15, Will +18
HP 155
Timely Distraction ReactionReaction Trigger A creature Heuberk can see within his melee reach misses him with a melee Strike. Effect Heuberk attempts to Feint the creature. If it's not Heuberk's turn and he gets a success, the effect applies on his next turn.
Speed 25 feet
Melee Single ActionSingle Action mace +19 [+14/+9] (shove), Damage 2d6+9 bludgeoningMelee Single ActionSingle Action dagger +18 [+14/+10] (agile, versatile S), Damage 1d4+9 piercingRanged Single ActionSingle Action dagger +17 [+13/+9] (agile, thrown 10 feet, versatile S), Damage 1d4+9 piercingOccult Prepared Spells DC 27, attack +19; 5th crushing despair; 4th discern lies, fly; 3rd dream message, enthrall, hypnotic pattern; 2nd invisibility, mirror image, paranoia; 1st charm, command, fear, ray of enfeeblement; Cantrips (5th) detect magic, message, prestidigitation, read aura, shield
Identify an Opening Single ActionSingle Action (auditory, linguistic) Requirements A creature is flat-footed against Heuberk's next melee attack. Effect Heuberk points out a lapse in the creature's defenses. The creature is flat-footed against all melee attacks attempted by any of Heuberk's allies who hear and understand this instruction until the start of Heuberk's next turn.Sneak Attack 2d6