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Usij Cultist

This creature did not include a description.

Recall Knowledge - Humanoid (Society): DC 20
Unspecific Lore: DC 18
Specific Lore: DC 15

Elite | Normal | Weak
Proficiency without Level

Changes from being Elite are marked in red below.
NOTE: The +2 damage bonus to non-strike offensive abilities (+4 if the ability is limited, such as spells) is NOT factored in.

Elite Usij CultistCreature 4

Legacy Content

Uncommon NE Medium Human Humanoid 
Source The Enmity Cycle pg. 29
Perception +11
Languages Common, Osiriani
Skills Athletics +12, Deception +11, Intimidation +11, Religion +7, Stealth +11
Str +4, Dex +2, Con +3, Int +2, Wis +3, Cha +3
Items religious symbol of Ahriman, leather armor, scimitar, whip
AC 20; Fort +14, Ref +9, Will +10
HP 65
Tripping Whip [reaction] Requirements The Usij cultist must have a whip in their hands; Trigger A creature moves out of a threatened square; Effect The Usij cultist makes a Trip attempt against the triggering creature with their whip.
Speed 25 feet
Melee [one-action] scimitar +13 [+8/+3], Damage 1d6+2+6 slashingMelee [one-action] whip +13 [+8/+3] (disarm, finesse, nonlethal, reach 10 feet, trip), Damage 1d4+2+6 slashing