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Farmer

Workers of the fields, vineyards, and orchards of the world, farmers are known for their rugged endurance and their skill with both plants and animals.

Recall Knowledge - Humanoid (Society): DC 14

Elite | Normal | Weak
Proficiency without Level

FarmerCreature 0

NMediumHumanHumanoid
Source Gamemastery Guide pg. 222
Perception +6
Languages Common
Skills Athletics +5, Farming Lore +4, Nature +4, Survival +4
Str +3, Dex +1, Con +3, Int +0, Wis +2, Cha +0
Items apple (4), leather armor, pitchfork
AC 14; Fort +7, Ref +5, Will +4
HP 20
Speed 25 feet
Melee Single ActionSingle Action pitchfork +6 [+1/-4] (reach 10 feet), Damage 1d6+3 piercingRanged Single ActionSingle Action apple +5 [+1/-3] (agile, nonlethal, thrown 20 feet), Damage 1d4+3 bludgeoningPitch Bale Single ActionSingle Action Requirements The farmer's last action was a successful pitchfork Strike; Effect The farmer moves the creature they hit with their pitchfork up to 5 feet, and the target falls prone. The target can attempt a DC 13 Reflex save to avoid falling prone, and avoids being moved altogether on a critical success.

All Monsters in "Laborers"

NameLevel
Dockhand0
Farmer0
Gravedigger1
Miner0
Servant-1

Laborers

Source Gamemastery Guide pg. 222
Every day, laborers perform backbreaking physical work.

Sidebar - Additional Lore Forced Labor

Many creatures and societies still practice forced labor, whether through full enslavement or indebted labor to pay a society for their crimes. The dockhand, farmer, miner, and servant could also be forced laborers. Forced laborers could become allies or at least informants to PCs who free them.

Sidebar - Additional Lore Laborer Games

Laborers tend to play games when the work is slow or while on break. Common games include Gremlin Row, which involves rolling dice and trying to match them, as well as Fishing with Fire, in which players try to get all the cards of one type from a deck without losing all of their own cards and getting “burned.”