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Miners explore deep underground in search of minerals and rare materials, taking numerous precautions to keep themselves safe.

Recall Knowledge - Humanoid (Society): DC 14

Elite | Normal | Weak
Proficiency without Level

MinerCreature 0

Source Gamemastery Guide pg. 223
Perception +6
Languages Common
Skills Acrobatics +3, Athletics +6, Mining Lore +4, Survival +4
Str +2, Dex +1, Con +3, Int +0, Wis +2, Cha +0
Items hammer, lantern, miner's harness (functions as leather armor), pick, piton (5)
AC 14; Fort +7, Ref +5, Will +4
HP 20
Speed 25 feet
Melee Single ActionSingle Action pick +6 [+1/-4] (fatal 1d10), Damage 1d6+2 piercingPiton Pin Single ActionSingle Action (attack) Requirements The miner has their hammer in hand; Effect The miner Interacts to draw a piton, then hammers it into a creature to pin them in place, attempting an Athletics check against the target's Reflex DC. On a hit, the target is immobilized until it removes the piton with a successful DC 10 Athletics check made as an Interact action.

All Monsters in "Laborers"



Source Gamemastery Guide pg. 222
Every day, laborers perform backbreaking physical work.

Sidebar - Additional Lore Forced Labor

Many creatures and societies still practice forced labor, whether through full enslavement or indebted labor to pay a society for their crimes. The dockhand, farmer, miner, and servant could also be forced laborers. Forced laborers could become allies or at least informants to PCs who free them.

Sidebar - Additional Lore Laborer Games

Laborers tend to play games when the work is slow or while on break. Common games include Gremlin Row, which involves rolling dice and trying to match them, as well as Fishing with Fire, in which players try to get all the cards of one type from a deck without losing all of their own cards and getting “burned.”