Adventuring Gear
View all assistive items.
Assistive Items
View all types of contracts.
Contracts (4)
Cursed Items
View all types of customizations.
Customizations (4)
Intelligent Items
Magical Tattoos
View all types of services.
Services (6)
View all types of shields.
Shields (3)
Siege Weapons
Spellhearts
View all types of wands.
Wands (3)
View all types of worn items.
Worn Items (5)

List View | Table View
All Spells
Arcane | Divine | Elemental | Occult | Primal
Focus Spells | Rituals


PFS LimitedPillar of WaterSpell 3

This Spell may contain spoilers from the Extinction Curse Adventure Path

UncommonEvocationWater
Source Pathfinder #152: Legacy of the Lost God pg. 77
Traditions arcane, primal
Cast Three ActionsThree Actions material, somatic, verbal
Range 120 feet
Duration 1 minute
You create a large, self-contained cylinder of still fresh water. The pillar has a maximum radius of 15 feet and a maximum height of 60 feet. Creatures inside the pillar can swim through the water as normal (Swim DC 10), or, if the spell was cast on solid ground, walk along the bottom (which is difficult terrain). Any creature that exits the pillar falls or lands accordingly.