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Mind GamesSpell 2

This Spell may contain spoilers from the Strength of Thousands Adventure Path

UncommonEnchantmentMental
Source Pathfinder #169: Kindled Magic pg. 77
Traditions arcane, occult
Cast Two ActionsTwo Actions somatic, verbal; Cost 3 gp game piece focus
Range 30 feet; Targets 1 creature
Saving Throw Will; Duration sustained up to 1 minute
You lock minds with the target, trying to mentally subdue them. The target must attempt a Will save. Each time you Sustain this Spell, the target attempts another Will save.

Critical Success You are stunned 1 and the spell ends.
Success The target is unaffected.
Failure The target is stunned 1.
Critical Failure The target is stunned 2.