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Lucky Draw BandolierItem 9+

Source Guns & Gears pg. 180
PFS Note Characters with access to firearms gain access to accessories that can be used with those weapons.

Usage worn; Bulk L
This beige bandolier has a rectangular holster, which allows it to contain a standard-sized Harrow deck, and red pockets embroidered with goldwork in a strange but appealing mixture of Alkenstar and Varisian motifs.

Activate Interact; Frequency once per day; Effect You draw a card from the bandolier and Interact to load the card into a gun or crossbow you're wielding that requires 1 action to reload. The drawn card immediately transforms into magical ammunition with a type depending on the drawn card's suit, and a new copy of that card returns to the deck, ready to be drawn again.

When the card transforms into ammunition, it transforms into a firearm round or crossbow bolt appropriate for the weapon you chose to reload, even if magical ammunition of the drawn variety would normally be limited to ammunition of a different type (such as a storm arrow normally only being available in arrow form). Either draw a card from the Harrow deck or roll 1d6 to determine the suit of the card. The result determines the type of magical ammunition the card becomes, as per the table below. Magical ammunition created this way lasts 10 minutes or until you fire it, whichever comes first.

Lucky Draw Bandolier

d6Ability (Suit)Ammunition
1Strength (Hammer)Meteor shot
2Dexterity (Key)Storm arrow
3Constitution (Shield)Corrosive ammunition
4Intelligence (Book)Explosive ammunition
5Wisdom (Star)Terrifying ammunition
6Charisma (Crown)Fairy bullet

PFS StandardLucky Draw BandolierItem 9

Source Guns & Gears pg. 180
Price 700 gp
Bulk L

PFS StandardLucky Draw Bandolier (Greater)Item 12

Source Guns & Gears pg. 180
Price 2,000 gp
Bulk L
You can activate a greater lucky draw bandolier once per hour instead of being able to activate it once per day.