All Equipment
Adventuring Gear | Alchemical Items | Armor | Artifacts | Consumables | Cursed Items | Held Items | Intelligent Items | Materials | Other | Relics | Runes | Services | Shields | Snares | Staves | Structures | Tattoos | Vehicles | Wands | Weapons | Worn Items


Ammunition | Oils | Other Consumables | Potions | Scrolls | Talismans


Clockwork RejuvenatorItem 18

This Item is from the Agents of Edgewatch Adventure Path and may contain Spoilers

RareClockworkConsumableMagicalNecromancy
Source Pathfinder #161: Belly of the Black Whale pg. 79
Price 4,500 gp
Usage held in 1 hand; Bulk L
Activate Single ActionSingle Action or Two ActionsTwo Actions Interact; Requirements The round you activate the rejuvenator, you must first spend either 1 Interact action or 2 Interact actions to wind the device.
This device has four finger-like latches centered around a whirring mass of gears. After winding the clockwork rejuvenator, you can latch it to the chest of an adjacent recently dead creature and return it to life. If you wound the rejuvenator using 1 Interact action, you can return to life a creature that died in the last 2 rounds, restoring it to 1 HP. If you wound the rejuvenator using 2 Interact actions, you can return to life a creature that died within the last 3 rounds. After attaching, the device continues to whirl for 1 minute, restoring 10 HP per round to the target. Thereafter, the clockwork rejuvenator loses its magic and becomes inert.