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PFS StandardChronoskimmer Dedication Feat 2

Rare Archetype Dedication 
Source Dark Archive pg. 186
Archetype Chronoskimmer

You became partially unstuck from time and have learned how to manipulate your place in flow of time. When you roll initiative, you can choose one of three options: either do nothing and roll initiative normally, stabilize your timestream, or destabilize your timestream and send it into intense fluctuations. If you choose to stabilize your timestream, you don't roll initiative, and instead your initiative is equal to 10 + your initiative modifier. If you choose to destabilize your timestream, attempt a DC 11 flat check. On a success, your initiative is equal to 19 + your initiative modifier, and on a failure, your initiative is equal to 1 + your initiative modifier. Both stabilizing and destabilizing your timestream are fortune effects.

Additionally, if your initiative roll result is tied with an opponent's initiative roll, you go first. Your manipulation of time grants you access to a number of abilities, some of which require a saving throw. The DC for these abilities is either your class DC or spell DC, whichever is higher, and is called your chronoskimmer DC.

Special You can't select another dedication feat until you've gained two other feats from the chronoskimmer archetype.

Chronoskimmer Dedication Leads To...

Borrow Time, Combat Premonition, Escape Timeline, Guide the Timeline, Reversing Charge, Space-Time Shift, Steal Time, Superimpose Time Duplicates, Turn Back the Clock



This feat belongs to an archetype.


You must select a feat with this trait to apply an archetype to your character.


This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.