General Hazards | Adventure-Specific Hazards


Floating FlamethrowerHazard 16

RareComplexFireMagicalTrap
Source Pathfinder #167: Ready? Fight! pg. 44
Complexity Complex
Stealth +23 (expert) or DC 38 (master) to notice the pattern of the orb's trajectory
Description A floating skull of fire swoops around the arena, rotating as it weaves through the ring and releasing huge gouts of flame in random directions.
Disable three DC 40 Thievery (legendary) checks or castings of dispel magic (7th level; counteract DC 40), one each to pull out or disable the elemental cores hidden in the floating skull's right eye, left eye, and mouth
AC 42, Fort +30, Ref +33
Hardness 25, HP 100 (50); Immunities fire, Weaknesses cold 15
Blaze ReactionReaction (evocation, fire); Trigger Hao Jin signals the start of the bout; Effect The trap roars with fire and rolls initiative.
Routine (3 actions) The trap loses 1 action per turn per successful check to disable. The floating flamethrower uses its first action to release a gout of flame in a 15-foot cone that deals 4d6+4 fire damage (DC 40 basic Reflex save), its second action to fly in a U-shape in a random direction, and its third action to release another gout of flame.