General Hazards | Adventure-Specific Hazards

Wailing CrystalsHazard 13

Source Pathfinder #148: Fires of the Haunted City pg. 9
Complexity Complex
Stealth +27 (master) or DC 37 (master) to notice what appear to be screaming ghostly faces in the crystals
Description Three clusters of gleaming, colorful crystals are corrupted with necromantic energy that causes them to reflect negative emotions. All three must be disabled or destroyed to negate the hazard.
Disable Thievery DC 29 (master) to carefully fracture the crystals or Crafting DC 27 (expert) to place objects to stop the resonance, both disabling one 5-foot patch of crystals.
AC 34, Fort +26, Ref +18
Hardness 18, HP 72 (BT 36) per 5-foot patch; Immunities critical hits, object immunities, precision damage
Echoing Cry ReactionReaction (occult); Trigger A living creature approaches within 20 feet of a wailing crystal. Effect A despairing chorus of cries echoes off the crystals, working its way into the minds of all living creatures in Jewelgate Way Station, affecting them with crushing despair (7th level, DC 33). The hazard rolls initiative.
Routine (3 actions) The hazard uses each action for an Anguished Shriek. The wailing crystals lose 1 action for each 5-foot patch of crystals that is broken or destroyed.

Anguished Shriek (emotion, enchantment, mental, occult, sonic) A shrieking, distorted face composed of writhing necromantic energy lances out of the crystals to target a random living creature within 20 feet. The target takes 4d6 mental damage and 4d6 sonic damage (DC 33 basic Will save).
Reset The wailing crystals deactivate and reset once no living creatures are within 20 feet.