General Hazards | Adventure-Specific Hazards

Caustic VaporHazard 17

Source Pathfinder #149: Against the Scarlet Triad pg. 57
Complexity Simple
Stealth DC 40 (master)
Description The door slams shut, and poison gas fills the room.
Disable Occultism DC 36 (master) or Religion DC 36 (master) to exorcise the spirits
Breath Snatcher ReactionReaction (conjuration, occult) Trigger A living creature other than an ooze spends at least 3 rounds in the room; Effect The trap activates and fills the area with caustic nightmare vapor, exposing all creatures within.

Caustic Nightmare Vapor (acid, poison) Oozes are immune to this poison; Saving Throw DC 38 Fortitude; Onset 1 round; Maximum Duration 6 rounds; Stage 1 4d6 acid damage and confused (1 round); Stage 2 6d6 acid damage, confused, and flat-footed (1 round); Stage 3 8d6 acid damage, confused, flat-footed, and stupefied 2 (1 round)
Reset The trap resets after 1 day.