General Hazards | Adventure-Specific Hazards


Seismic Spears TrapHazard 19

MagicalTrap
Source Pathfinder #149: Against the Scarlet Triad pg. 62
Complexity Simple
Stealth DC 43 (master)
Description Lines of searing lava lance through the area, causing targets to shake as if caught in an earthquake and potentially become petrified.
Disable Thievery DC 43 (master) to disable the wards or dispel magic (9th level; counteract DC 38) to counteract the ward.
Cataclysmic Rain ReactionReaction (arcane, earth, fire) Trigger A creature enters the marked area; Effect Fiery spears make one Strike against each living creature within 5 feet of the marked area.

Ranged Single ActionSingle Action seismic spear +40, Damage 3d10+10 fire damage and 3d10+10 piercing damage plus personal quake; no multiple attack penalty

Personal Quake A creature struck by a seismic spear is clumsy 3 for 1 round as their body shakes uncontrollably. On a critical hit, a target must succeed at a DC 39 Fortitude save or be petrified for 1 minute, or permanently on a critical failure.
Reset The trap resets after 1 minute.