All Creatures
Abilities | Filter | Monsters | NPCs
All | Families | Templates
A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z


When these small, curious primates come in contact with large humanoid populations, they quickly adapt, learning to steal food or small objects before retreating to the nearest tree branch with their prize.

Recall Knowledge - Animal (Nature): DC 13

Elite | Normal | Weak

MonkeyCreature -1

Source Bestiary 3 pg. 172
Perception +6
Skills Acrobatics +5, Thievery +5
Str +0, Dex +3, Con +0, Int -4, Wis +2, Cha +0
AC 14; Fort +2, Ref +7, Will +4
HP 9
Speed 25 feet, climb 20 feet
Melee Single ActionSingle Action jaws +7 [+3/-1] (agile, finesse), Damage 1d6 piercingGrab and Go Two ActionsTwo Actions The monkey Strides or Climbs up to its Speed. At any point during this movement, it can Interact to take a single unattended item of light Bulk or less that it can see from a square it moves through or is adjacent to. Alternatively, if not in combat, during this movement it can attempt to Steal from an adjacent creature.

All Monsters in "Monkey"

Monkey Swarm2


Source Bestiary 3 pg. 172
Monkeys vary greatly in size, color, and behavior. Some are distinguished by bright orange fur, others for black fur in sharp contrast with a white face. Some produce distinct noises, like howls that can be heard from a village away. Others vie for dominance within ever-changing social hierarchies. Their size and aptitude for climbing allow them to quickly escape threats; combined with being a little too clever for their own good, this allows them to get up to all sorts of mischief and usually escape to do it again.

Sidebar - Treasure and Rewards Thieving Monkeys

In populated areas near jungle terrain, clever monkeys have been observed stealing objects from humans and holding them as ransom for bits of food. This doesn't always go as planned, as the victim is often afraid to go near them, and there's a chance that a traveler might encounter a monkey still holding onto ill-gotten gains from a previous heist.