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Rhu-Chalik

The alien entities known as rhu-chaliks serve as scouts for a conglomeration of deep-space conquerors called the Dominion of the Black. Their masters use them as spies, tasking them with harvesting the thoughts and memories of sentient creatures into a vast repository of knowledge designed to eventually unravel every secret of existence.

Also called void wanderers, rhu-chaliks can survive the depths of space indefinitely. They are extremely long-lived and capable of traversing the vastness of space between worlds. Rhu-chaliks prefer to work alone in order to reduce potential overlap in their mind predations. The furtive beings are calculating and infinitely patient, seeking only the most exceptional minds to cast beyond the stars to their masters.

Recall Knowledge - Aberration (Occultism): DC 24

Elite | Normal | Weak

Rhu-ChalikCreature 6

UncommonCESmallAberration
Source Bestiary 3 pg. 214
Perception +17; greater darkvision
Languages Aklo; telepathy 100 feet
Skills Athletics +13, Deception +13, Diplomacy +13, Intimidation +13, Stealth +15
Str +3, Dex +3, Con +4, Int +2, Wis +5, Cha +3
AC 23 all-around vision; Fort +14, Ref +11, Will +17
HP 95
No Breath A rhu-chalik doesn't breathe and is immune to effects that require breathing
(such as inhaled poisons).
Speed 5 feet, fly 35 feet
Melee Single ActionSingle Action tendril +15 [+11/+7] (agile), Damage 2d4+6 bludgeoning plus 1d6 mental and excruciating enzymeOccult Innate Spells DC 23; 5th mind probe; 4th modify memory; 3rd invisibility (self only; at will), mind reading (at will)
Excruciating Enzyme (occult, poison) A rhu-chalik's tendrils secrete an enzyme that causes intense pain. A living creature hit by a tendril Strike must succeed at a DC 24 Fortitude save or become sickened 1 from the pain.Project Terror Two ActionsTwo Actions (emotion, enchantment, fear, mental, occult) Requirements The rhu-chalik has successfully affected the target with mind probe, mind reading, or Project Terror in the last minute; Effect The rhu-chalik creates nightmarish visions in the target's mind. The target must attempt a DC 24 Will save.
Critical Success The target creature is unaffected and temporarily immune to Project Terror for 1 minute.
Success The target is unaffected.
Failure The target becomes frightened 2. Failing additional saves against this effect increases the frightened condition value by 2; if this would increase the target's frightened value beyond frightened 4, the target is fleeing for 1 round and frightened 4.
Critical Failure As failure, but the target becomes unconscious for 30 minutes instead of fleeing.
Void Transmission (concentrate, enchantment, exploration, mental, occult) Requirements The rhu-chalik is adjacent to an unconscious creature; Effect The rhu-chalik spends 10 minutes copying the creature's entire consciousness and mentally sends this copied consciousness through the void of space to their waiting masters. The target creature is deeply disoriented by this procedure, becoming stupefied 2 for 1 day afterward. If the creature is revived or moved away from the rhu-chalik during the process, Void Transmission fails and the target is unaffected.

Sidebar - Additional Lore Connoisseurs of Thoughts

Rhu-chaliks lack both mouths and digestive systems. Instead they gain sustenance from the thoughts and emotions of sentient beings. Each emotion has a distinctive flavor to rhu-chaliks and, as this feeding doesn't harm the food source, rhu-chaliks often dine repeatedly upon their favorite minds. Some rhu-chaliks even incite various emotions in their prey to elicit new tastes for their mental banquets.