All | Abilities | Families
A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z

Desert Drake

Distant cousins of blue dragons that lack their relatives’ magical talents and intelligence, these desert-dwelling drakes are nonetheless dangerous ambush predators, preying upon isolated desert travelers and outposts for food and supplies. They retain their true-blooded forebears’ resistance to electricity and affinity for sandy environs. Desert drakes’ scales range in coloration from rust-brown to light tan and ocher shades, mimicking the colors of the dunes they call home.

Desert drakes are among the lightest and most compact of the drakes, though this shouldn’t be mistaken for frailty. Their swooped-back horns and feather-thin wings are adapted to make burrowing as easy as possible. Indeed, a desert drake’s powerful neck makes wriggling through sand and other loose scree as easy as walking for it.

Desert DrakeCreature 8

Source Bestiary pg. 135
Perception +15; darkvision, scent (imprecise) 30 feet
Languages Draconic
Skills Acrobatics +17, Athletics +18, Intimidation +13, Stealth +15, Survival +15
Str +6, Dex +3, Con +5, Int -1, Wis +3, Cha +1
AC 27, Fort +17, Ref +15, Will +13
HP 135; Immunities paralyzed, unconscious; Resistances electricity 16
Wing Deflection ReactionReaction Trigger The desert drake is targeted with an attack. Effect The desert drake raises its wing, gaining a +2 circumstance bonus to AC against the triggering attack. If the desert drake is flying at the time it is attacked, it descends 10 feet after the attack is complete.
Speed 20 feet; burrow 20 feet (sand only), fly 50 feet

All Monsters in "Drake"

Desert Drake8
Flame Drake5
Frost Drake7
Jungle Drake6
River Drake3


Source Bestiary pg. 130
Ravenous, bestial, and driven by instinct—drakes are primitive draconic monsters who bear a fraction of the terrifying might of their larger cousins but little (if any) of the cunning. While they’re weaker, slower, and less inclined toward reason than dragons, drakes are nonetheless a menace to creatures and settlements around them. Their propensity for forming raiding parties—small social groups fittingly called “rampages”—makes them all the more dangerous; a single rampage of river drakes can quickly lay waste to a waterside village, and roving rampages of desert drakes are a plague to caravan traders.

Drakes share a number of physical characteristics that unite them as one species despite their wide variety of habitats and abilities. For example, drakes lack forearms, leaving them only their formidable jaws and thick-scaled tails with which to attack if engaged at melee range. Most drakes would rather avoid close combat, however, preferring to use their breath weapons to wreak havoc in wide swaths from comfortable distances while flying overhead. Finally, all drakes have small reservoirs of their ancestral draconic power that they can tap into to perform incredible feats of speed.

Drake Eggs

While drake hides aren’t any more valuable than those of other, similarly sized creatures, drake eggs are prized commodities. While they are used as components in powerful spells as well as eaten by various cultures, the most common use for drake eggs is hatching and rearing drakes to serve as mounts and guardians.

A typical drake lays a clutch of 2d4 eggs every 5 years. Eggs hatch within 3 to 6 weeks, during which time they must be kept in conditions appropriate to their natural environment, perhaps the most difficult aspect of drake husbandry. While it is generally easy for breeders to incubate the eggs of desert or jungle drakes (which require mildly warm temperatures to hatch) or river drakes (which must be submerged in running water), the eggs of flame and frost drakes require extreme temperatures in order to hatch, which can be difficult to replicate safely.

A drake egg has Hardness 3, 5 HP, and BT 5. The coloration of drake eggs varies only slightly from one species to the next. A creature must succeed at a DC 20 Nature check, or a relevant DC 20 Lore check, to identify the drake species of a specific egg.

Once a drake hatches, it imprints on the first creature that it sees. A creature imprinted on in this way gains a +5 bonus to Nature checks to train or command that drake. The market price of a drake egg varies depending on the region, the type of drake, and the exact purpose the buyer has in mind, but typically depends on the level of the drake. Because drakes are evil, dangerous, and intelligent creatures, many societies do not condone the trade of drake eggs and criminalize those who engage in it.

It takes 2 years for a drake hatchling to grow to full size. A well-trained drake can make a fearsome mount or guardian, but many careless would-be drake trainers are devoured by their charges due to cruelty, overconfidence, or general lack of skill.