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Xulgath Bomber

This creature did not include a description.

Recall Knowledge - Humanoid (Society): DC 25
Unspecific Lore: DC 23
Specific Lore: DC 20

Elite | Normal | Weak
Proficiency without Level

Changes from being Weak are marked in red below.
NOTE: The -2 damage penalty to non-strike offensive abilities (-4 if the ability is limited, such as spells) is NOT factored in.

Weak Xulgath BomberCreature 6

Legacy Content

Uncommon CE Medium Humanoid Xulgath 
Source Pathfinder #153: Life's Long Shadows pg. 28
Perception +15; darkvision
Languages Draconic, Undercommon
Skills Acrobatics +15, Athletics +12, Crafting +15, Stealth +13, Thievery +13
Str +3, Dex +4, Con +1, Int +4, Wis +2, Cha +0
Infused Items A xulgath bomber carries the following infused items: 2 doses of concentrated xulgath bile, 2 moderate acid flasks, and 2 moderate alchemist's fire. These items last for 24 hours, or until the next time they make their daily preparations.
Items alchemist's tools, greatpick, studded leather armor
AC 23; Fort +10, Ref +15, Will +13
HP 95; Resistances poison 5
Powerful Stench (aura, olfactory) 30 feet. A creature that enters the area must attempt a DC 22 Fortitude save. On a failure, the creature is sickened 2, and on a critical failure, the creature is also slowed 1 for as long as it is sickened. While within the aura, the creature takes a –2 circumstance penalty to saves to recover from the sickened condition. A creature that succeeds at its save is temporarily immune to all xulgaths' stenches for 1 minute.
Speed 25 feet
Melee [one-action] greatpick +14 [+9/+4] (fatal d12), Damage 1d12-2+5 piercing plus concentrated xulgath bileMelee [one-action] jaws +14 [+9/+4], Damage 2d6-2+5 piercingMelee [one-action] claw +14 [+10/+6] (agile, finesse), Damage 2d4-2+5 slashingRanged [one-action] acid flask +15 [+10/+5] (range increment 20 feet, splash), Effect 5 acid damage plus 2d6+2 persistent acid and 4 acid splashRanged [one-action] alchemist's fire +15 [+10/+5] (range increment 20 feet, splash), Damage 2d8-2+2 fire plus 4 persistent fire and 4 fire splashConcentrated Xulgath Bile (poison) The sickened condition from concentrated xulgath bile doesn't improve on its own until the target recovers from the poison. A target who recovers from concentrated xulgath bile is immune to being sickened by this poison for 1 minute; Saving Throw Fortitude DC 20; Maximum Duration 6 rounds; Stage 1 1d10 poison damage and sickened 1 (1 round); Stage 2 2d10 poison damage and sickened 2 (1 round); Stage 3 2d10 poison damage and sickened 3 (1 round).Quick Bomber [one-action] The bomber Interacts to draw a bomb, then Strikes with it.