|||
Home
Actions/Activities
Afflictions
Ancestries
Archetypes
Backgrounds
Classes
Conditions
Creatures
Equipment
Feats
Hazards
Rules
Setting
Skills
Spells/Rituals
Traits
Licenses
Sources
Contact Us
Contributors
Support the Archives
Maximize Menu
Archives of Nethys
Afflictions
Character Creation +
Ancestries
Archetypes
Backgrounds
Classes
Feats
Skills
Creatures
Equipment
Setting
Spells/Rituals
Rules +
Actions/Activities
Conditions
Rules
Traits
Hazards
Sources
About the Archives +
Licenses
Contact Us
Contributors
Support the Archives
Toggle Theme
Archives of Nethys
Abilities
|
Filter
|
Monsters
|
NPCs
All
|
Families
|
Templates
A
|
B
|
C
|
D
|
E
|
F
|
G
|
H
|
I
|
J
|
K
|
L
|
M
|
N
|
O
|
P
|
Q
|
R
|
S
|
T
|
U
|
V
|
W
|
X
|
Y
|
Z
Hobgoblin Archer
Bands of hobgoblin soldiers typically have at least one archer among their ranks. In smaller groups, the hobgoblin archer also serves as that band’s captain.
Recall Knowledge - Humanoid
(
Society
)
: DC 19
Hobgoblin Archer
Creature 4
LE
Medium
Goblin
Humanoid
Source
Bestiary pg. 207
Perception
+10; darkvision
Languages
Common
,
Goblin
Skills
Acrobatics
+8,
Athletics
+8,
Stealth
+10
Str
+2,
Dex
+4,
Con
+2,
Int
+0,
Wis
+2,
Cha
-1
Items
crossbow (20 bolts)
,
scale mail
,
shortsword
AC
23;
Fort
+10,
Ref
+12,
Will
+8
HP
50
Formation
When it’s adjacent to at least two other allies, the hobgoblin archer gains a +1 circumstance bonus to AC and saving throws. This bonus increases to +2 to Reflex saves against area effects.
Speed
25 feet
Melee
shortsword +12 [
+8/+4
] (
agile
,
versatile S
),
Damage
1d6+4 piercing
Ranged
crossbow +14 [
+9/+4
] (
range increment 120 feet
,
reload 1
),
Damage
1d8+2 piercing plus crossbow precision
Crossbow Precision
The first time the archer hits with a crossbow attack in a round, it deals 1d8 extra precision damage.
Perfect Aim
The hobgoblin archer ignores the concealed condition. Their targets don’t benefit from lesser cover, and they reduce the AC bonus from standard cover by 2 against the hobgoblin archer’s attack.
Running Reload
The archer Strides, Steps, or Sneaks, then Interacts to reload.
All Monsters in "
Hobgoblin
"
Name
Level
Hobgoblin Archer
4
Hobgoblin General
6
Hobgoblin Soldier
1
Hobgoblin
Source
Bestiary pg. 206
Hobgoblins may appear to outsiders to be the most civilized of goblinkind, but their civilization is hardly one of kindness and equality—instead, they revel in all that is militaristic, tyrannical, cruel, and destructive. Hobgoblins are singularly devoted to war, and their entire culture is built upon fostering and maintaining conflict while simultaneously proving their superiority in battle. Hobgoblins are highly organized, and they work efficiently and effectively in groups, whether that group is a small raiding party, a roving war band, or a fully regimented army. Hobgoblin rulers require little provocation before declaring war, and more often than not, such wars are waged to gain slaves or territory. Physically, hobgoblins stand about as tall as humans and have gray, ashen skin.
Hobgoblin society is organized along military lines, and every hobgoblin is effectively a member of the army. Each hobgoblin in a community has a rank in the military hierarchy, and individuals are naturally ambitious and obsessed with advancement. Hobgoblins are constantly expected to prove that they’re fearless, ruthless, cunning, and strong. Demonstrating such aptitudes is an individual hobgoblin’s best hope for promotion through the ranks, but failure leads only to cruel exploitation at the hands of their superiors. Though brutal, hobgoblin society is a true meritocracy, and all hobgoblins, regardless of age, gender, or birth, wield authority and earn respect from their peers based on their skill in battle. Even those individuals who serve in non-combat roles in hobgoblin society—blacksmiths, builders, cooks, messengers, quartermasters, and the like—know that they perform vital jobs that support the larger hobgoblin army, though they rarely rise above the rank of common soldier. Everyone contributes to the larger whole, ensuring that hobgoblin society is the strongest and most efficient it can be, and anyone who fails to do so is culled from the army and this hobgoblin society as dead weight. Hobgoblins don’t usually engage in trade with other races, or even with other hobgoblin tribes, preferring to take what they want by force.
Hobgoblins and Magic
Hobgoblins generally distrust magic, especially arcane magic, which they derisively call “elf magic.” In the absence of magic, they wholeheartedly embrace alchemy, combining it with their natural aptitude for engineering to great destructive effect. They grudgingly accept divine magic, due to a grudging respect for the power of healing magic in times of war.
Living with Hobgoblins
With few exceptions, the only non-goblinoids in a hobgoblin settlement or army are slaves (or at least regarded as such). Hobgoblins occasionally make use of bugbears as assassins or spies, and most hobgoblin tribes include a small group of goblins who eke out a meager existence on the fringes of hobgoblin society.