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Greater Nightmare

The enormous greater nightmare is a more dangerous variety of nightmare, particularly valued for its ability to invade other realities with its rider.

Greater NightmareCreature 11

NEHuge
Source Bestiary pg. 244
Perception +22; darkvision
Languages Abyssal, Daemonic, Infernal
Skills Acrobatics +23, Athletics +24, Intimidation +22, Survival +20
Str +7, Dex +4, Con +5, Int +2, Wis +5, Cha +3
Smoke (aura) 20 feet. The nightmare continually exhales black smoke that creates concealment in an aura around it. Nightmares and their riders can see through this smoke. A creature that begins its turn in the area becomes sickened 2 (DC 28 Fortitude negates) and is then temporarily immune sickness from the smoke for 1 minute. The nightmare, its rider, any creature currently holding its breath (or that does not need to breathe), and any creature immune to poison are immune to the aura’s sickened effect but not the concealment.
AC 21, Fort +25, Ref +24, Will +21
HP 200; Resistances fire 15
Speed 60 feet, fly 120 feet

All Monsters in "Nightmare"

NameLevel
Greater Nightmare11
Nightmare6

Nightmare

Source Bestiary pg. 244
This entry did not have a separate description for the family.