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Mythic Striker

Griffons are revered as symbols of freedom and strength, and perhaps no animal is quite so free as a griffon who has gained mythic power. Capable of deadly and devastating attacks, nearly impossible to capture, and devoid of morality or loyalty to any party or country, a mythic griffon is a perfect weapon to some. Many druids and rangers instead see them as a fusion not unlike themselves, a creature of the natural world imbued with magical power to elevate it above its more mundane peers.

Mythic griffons often display particular features that make them easy to discern from their non-mythic counterparts. A metallic sheen to their feathers, beaks, or claws is a relatively common manifestation. A golden or silver aura surrounding them has also been documented, and some reports indicate the existence of mythic griffons shrouded in magical energy like fire or electricity. Since they're no more intelligent than their non-mythic counterparts, mythic griffons are appealing as mounts. No one has yet been successful in capturing one, but would-be heroes and avid adventure seekers have dared and died.

Recall Knowledge - Animal (Nature): DC 24
Unspecific Lore: DC 22
Specific Lore: DC 19

Elite | Normal | Weak
Proficiency without Level

Mythic GriffonCreature 4

Rare Large Animal Mythic 
Source War of Immortals pg. 173
Perception +9; darkvision, scent (imprecise) 60 feet
Skills Acrobatics +11, Athletics +8, Intimidation +6, Stealth +7, Survival +5
Str +4, Dex +3, Con +3, Int -4, Wis +1, Cha +2
AC 17; Fort +9, Ref +9, Will +3
HP 60
Speed 25 feet, fly 60 feet
Melee [one-action] beak +10 [+5/+0] (deadly d10), Damage 2d8+4 piercingMelee [one-action] talon +10 [+6/+2] (agile), Damage 2d6+4 piercingMelee [one-action] wing +10 [+5/+0] (reach 10 feet), Damage 2d6+4 bludgeoningDeadly Striker 1d6Flying Strafe [two-actions] The griffon Flies up to its fly Speed and makes two talon Strikes at any point during that movement. Each Strike must target a different creature. The attacks take the normal multiple attack penalty.Mythic Power 3 Mythic Points
  • Mythic Skill [free-action] Cost 1 Mythic Point; Acrobatics
Pounce [one-action] The griffon Strides and makes a talon Strike at the end of that movement. If the griffon began this action hidden, it remains hidden until after the attack.Regal Shriek [one-action] (auditory, emotion, fear, mental) The griffon unleashes a shriek that transitions into a terrifying roar. Each creature in a 60-foot emanation must attempt a DC 16 Will save. Regardless of the result, creatures are temporarily immune to all griffons' Regal Shrieks for 10 minutes.
Critical Success The creature is unaffected.
Success The creature is frightened 1.
Failure The creature is frightened 2. Animals are slowed 1 for as long as they're frightened.
Critical Failure The creature is frightened 3. Animals are paralyzed as long as they're frightened.
Unimpeded [one-action] Cost 1 Mythic Point