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Ratfolk Grenadier

Ratfolk grenadiers use alchemy and stealth to defend their communities.

Recall Knowledge (Society): DC 19

Ratfolk GrenadierCreature 4

LNSmallHumanoidRatfolk
Source Bestiary pg. 277
Perception +10; darkvision
Languages Common
Skills Acrobatics +9, Crafting +12, Deception +7, Society +10, Stealth +12, Thievery +9
Str +0, Dex +4, Con +2, Int +4, Wis +2, Cha +1
Infused Items A ratfolk grenadier carries 2 infused moderate acid flasks, 2 infused moderate alchemist’s fires, and 2 infused moderate frost vials. These items last for 24 hours, or until the next time they make their daily preparations.
Items alchemist's tools, hand crossbow (20 bolts), studded leather armor
AC 21, Fort +11, Ref +13, Will +9
HP 60
Speed 25 feet
Melee Single ActionSingle Action fangs +12 (agile, finesse), Damage 1d4 piercingRanged Single ActionSingle Action hand crossbow +12 (range increment 60 feet, reload 1), Damage 1d6 piercingRanged Single ActionSingle Action alchemical bomb +13 (range increment 20 feet, splash), Damage varies by bombCheek Pouches A ratfolk grenadier has stretchy cheek pouches that can store up to 1 cubic foot of objects (though no more than 4 light items). The ratfolk can remove or store an item using the Interact action. As long as the ratfolk has at least one object in its cheek pouches, its speech is noticeably difficult to understand.Quick Bomber Single ActionSingle Action The ratfolk grenadier draws an alchemical bomb with an Interact action and throws it as a ranged Strike.Quick Stow Free ActionFree Action Frequency once per round. Effect The ratfolk grenadier stores one held item of light or negligible Bulk in its cheek pouches.Swarming A ratfolk grenadier can end its movement in the same square as an ally that also has this ability. Only two such creatures can share the same space.

All Monsters in "Ratfolk"

NameLevel
Ratfolk Grenadier4

Ratfolk

Source Bestiary pg. 277
True to their name, ratfolk are rodent-like humanoids well suited to living on the outskirts of mainstream society. Despite common misconceptions that they are dirty or diseased, ysoki, as they call themselves, keep impeccably clean. Ratfolk are also sometimes mistaken for wererats and initially treated with fear until they can correct the mistaken identiflcation—if they get the chance to do so.

In general, ratfolk have a keen understanding of pathological and alchemical sciences, which they employ in trade and self-defense. They make accomplished alchemists and tinkerers, and they often protect their lairs with traps, bombs, and other creations. Ratfolk merchants regularly dispatch large trade caravans that travel widely for a year or more before returning to their home community. During this time they make an effort to learn new things from the people they encounter and collect new, interesting materials and goods that they can bring back to their warrens.

In their warrens, on the road, and in cities, ratfolk are extremely communal, thriving on proximity to and contact with one another even in relatively tight spaces. In addition, ratfolk are excellent at fighting in cramped spaces alongside their kin. Threatening one ratfolk or their allies is a sure re way to rally the whole community.

Ratfolk Locations

On Golarion, ysoki are most numerous in the Darklands below the continent of Tian Xia, where they rule a vast empire, but they can be found in the Inner Sea region as well—particularly in the badlands and hills of Numeria, where they eagerly scavenge and collect strange technological wonders and weapons.