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Sea Devil Baron
Unlike in many cultures, the highest-ranking sea devils are expected not just to wade into battle alongside their brethren, but to actively lead the campaign.
Recall Knowledge - Humanoid
(
Society
)
: DC 22
Sea Devil Baron
Creature 6
LE
Medium
Amphibious
Humanoid
Mutant
Sea Devil
Source
Bestiary pg. 287
Perception
+13; darkvision, wavesense 30 feet
Languages
Aquan
; shark commune 150 feet
Skills
Athletics
+15 (+18 to Swim),
Intimidation
+12,
Stealth
+12,
Survival
+11
Str
+5,
Dex
+2,
Con
+4,
Int
+0,
Wis
+3,
Cha
+2
Shark Commune
(
mental
,
telepathy
) The sea devil can communicate telepathically with sharks within range. It can communicate only simple concepts like “come,” “guard,” or “attack.”
Items
longspear
,
spear (2)
AC
24,
Fort
+16,
Ref
+14,
Will
+13
HP
95
Speed
25 feet, swim 35 feet
Melee
longspear +17 (
reach 10 feet
),
Damage
1d8+11 piercing
Melee
claw +17 (
agile
),
Damage
1d6+8 slashing
Melee
jaws +17,
Damage
1d6+8 piercing
Ranged
spear +17 (
thrown 20 feet
),
Damage
1d8+11 piercing
Blood Frenzy
(
rage
)
Requirements
The sea devil is not
fatigued
or already in a frenzy.
Trigger
The sea devil deals bleed damage to a living creature.
Effect
The sea devil flies into a frenzy that lasts 1 minute. While frenzied, the sea devil gains a +1 status bonus to attack rolls with its claws and jaws, gains a +4 status bonus to damage rolls with its claws and jaws, gains 15 temporary HP until the end of the frenzy, and takes a -2 status penalty to AC. The sea devil can’t voluntarily stop its frenzy. After its frenzy, the sea devil is
fatigued
.
Bloodletting
When the sea devil deals piercing or slashing damage, it also deals 1d4 persistent bleed damage if the target was
flat-footed
or if the attack was a critical hit.
Hateful Tide
(
rage
)
Requirement
The sea devil baron is in a blood frenzy.
Effect
The sea devil baron unleashes a whirlwind of attacks against its foes, making a single melee Strike with its claws or jaws against each opponent within reach.
All Monsters in "
Sea Devil
"
Name
Level
Sea Devil Baron
6
Sea Devil Brute
4
Sea Devil Scout
2
Sea Devil
Source
Bestiary pg. 286
Sea devils are horrid, amphibious humanoids who lurk in Golarion’s oceans and crawl ashore to steal away victims beneath the veil of darkness. When an entire fishing village disappears overnight, sea devils are the first suspects.
Far from mindless monstrosities, sea devils are terribly intelligent, with a cunning limited only by their strict adherence to hierarchy. They call themselves “sahuagin” but have wholly embraced their enemies’ name for their kind as their own. Their cultural militancy enables sea devils to act in concert to perform grand acts of sabotage, marauding, and pillaging, and only the strongest (and most conniving) members of the tribe make it to the top of the social ladder. For all their discipline, however, sea devils are widely known to snap into murderous frenzies at the scent of blood. Even the best-laid plans can fall apart when a sea devil breaks ranks to revel in the spilled blood of their victims, an indulgence that can quickly cause a chain reaction of bloodthirsty ecstasy throughout an entire raiding party. For this reason, sea devils typically capture landborne quarry using nets and ropes, dragging them to the depths of the sea before making even a single incision.
Mutant DevilsSea devils are prone to mutations, the most common of which is the manifestation of two additional arms. These mutated sea devils almost always rise to power as barons. Other mutations occur as well, but few are as strange as those that result in sea devils who look almost like aquatic elves— save for a row of sharp teeth in their mouths.
Sea Devil "Diplomacy"
Sea devils dwell in most of the world’s oceans, and they view all others as enemies. When alliances occur, they usually take place with singularly powerful allies, such as aquatic dragons, krakens, or powerful humanoid villains. Diplomacy, to a sea devil, typically consists of violence and warfare.