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Sea Devil Baron

Unlike in many cultures, the highest-ranking sea devils are expected not just to wade into battle alongside their brethren, but to actively lead the campaign.

Sea Devil BaronCreature 6

Source Bestiary pg. 287
Perception +13; darkvision, wavesense 30 feet
Languages Aquan; shark commune 150 feet
Skills Athletics +15(+18 to Swim) , Intimidation +12, Stealth +12, Survival +11
Str +5, Dex +2, Con +4, Int +0, Wis +3, Cha +2
Shark Commune (mental, telepathy) The sea devil can communicate telepathically with sharks within range. It can communicate only simple concepts like “come,” “guard,” or “attack.”
Items longspear, spear
AC 24, Fort +16, Ref +14, Will +13
HP 95
Speed 25 feet, swim 35 feet

All Monsters in "Sea Devil"

Sea Devil Baron6
Sea Devil Brute4
Sea Devil Scout2

Sea Devil

Source Bestiary pg. 286
Sea devils are horrid, amphibious humanoids who lurk in Golarion’s oceans and crawl ashore to steal away victims beneath the veil of darkness. When an entire fishing village disappears overnight, sea devils are the first suspects.

Far from mindless monstrosities, sea devils are terribly intelligent, with a cunning limited only by their strict adherence to hierarchy. They call themselves “sahuagin” but have wholly embraced their enemies’ name for their kind as their own. Their cultural militancy enables sea devils to act in concert to perform grand acts of sabotage, marauding, and pillaging, and only the strongest (and most conniving) members of the tribe make it to the top of the social ladder. For all their discipline, however, sea devils are widely known to snap into murderous frenzies at the scent of blood. Even the best-laid plans can fall apart when a sea devil breaks ranks to revel in the spilled blood of their victims, an indulgence that can quickly cause a chain reaction of bloodthirsty ecstasy throughout an entire raiding party. For this reason, sea devils typically capture landborne quarry using nets and ropes, dragging them to the depths of the sea before making even a single incision.