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The legendary terotricus is a massive slime-mold that hails from the Abyss. Its collective consciousness encapsulates entire regions, spreading as far as its ever-growing cloud of spores will take it. Once it has seeped onto the Material Plane from the Abyssal realm, a terotricus’s agenda is to feed on all living creatures, infecting them with its spores, and its presence can spell doom for any in its way.

Terotricuses move by rapidly expanding and contracting their slimy “bodies,” which are capable of burrowing through soil, gliding across water, and scrabbling up steep slopes. These behemoths of rot don’t need to travel to see their plans come to fruition, though; their spores easily latch onto demons and other denizens of the Abyss, who in turn bring this blight to the Material Plane when the flends are summoned.

When a terotricus infects a creature with its spores, web-like fungal growths start appearing on the victim’s skin until they cover the entire body, at which point the victim’s mind is also subdued and bent to the terotricus’s will. The terotricus’s favored victims include animals, elves, and fey, though it is happy to infect any creature it can catch. Cults of Treerazer occasionally attempt to make contact with a terotricus, but such acts almost always simply result in a new sect of spore-blighted slaves.

TerotricusCreature 19

Source Bestiary pg. 311
Perception +31; darkvision, tremorsense (imprecise) 120 feet
Languages Abyssal, Elven, Sylvan
Skills Athletics +37, Deception +32, Intimidation +35, Nature +31, Survival +31
Str +10, Dex +5, Con +9, Int -1, Wis +6, Cha +5
AC 42, Fort +34, Ref +28, Will +33; +1 status to all saves vs. magic
HP 370, regeneration 25 (deactivated by cold); Immunities controlled, disease, paralyzed, sleep; Resistances fire 15; Weaknesses cold 15, cold iron 15, good 15, slashing 10
Spore Cloud (aura, disease); 30 feet. A creature entering the aura or starting its turn there is exposed to spore blight.
Speed 35 feet; burrow 25 feet, climb 25 feet, swim 35 feet