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Peluda
Peludas are wild and savage dragons that favor reedy marshlands, sparsely forested bogs, and river valleys for lairs. A single peluda typically claims a stretch of waterways a few miles in length, then systematically drives off any potential rivals so that the peluda can despoil the land as they please, leaving clawed footprints on muddy riverbanks, toppling trees, and impaling half-eaten corpses on their quills as trophies left to rot. They venture beyond their domains to hunt, roasting prey with their breath or pulverizing them with their tails, burning and killing for cruel sport before slithering, sated, back to their mucky lairs.
Peludas despise weakness and loathe creatures smaller than themselves, especially humanoids, whom they see as fragile and soft, good only for eating or breaking. In contrast, peludas have a massive inferiority complex regarding more impressive creatures—especially larger and stronger dragons. Peludas will try anything to become stronger, including ingesting shiny coins, gems, and jewelry, which old folk tales claim will strengthen their quills and fire breath.
Recall Knowledge - Dragon
(
Arcana
)
: DC 27
Peluda
Creature 10
LE
Large
Dragon
Fire
Source
Bestiary 2 pg. 196
Perception
+21;
darkvision
Languages
Draconic
Skills
Athletics
+23,
Intimidation
+19
Str
+7,
Dex
+3,
Con
+5,
Int
-2,
Wis
+5,
Cha
+3
AC
30;
Fort
+21,
Ref
+17,
Will
+19; +1 status to all saves vs. magic
HP
170;
Immunities
fire,
paralyzed
,
sleep
Vulnerable Tail
If the peluda takes 30 or more slashing damage from a critical hit, the attacker severs the peluda's tail. The peluda takes 2d6
persistent bleed damage
and can't make tail attacks until their tail grows back (in about 1 week).
Quill Thrust
Trigger
A creature within 10 feet attempts a melee Strike against the peluda;
Effect
The peluda shifts their position and makes a quill Strike against the attacking creature. This Strike doesn't count toward the peluda's multiple attack penalty, and the peluda's multiple attack penalty doesn't apply to this Strike.
Speed
30 feet, swim 30 feet
Melee
jaws +23 [
+18/+13
] (
reach 10 feet
),
Damage
2d12+13 piercing
Melee
quill +23 [
+19/+15
] (
agile
,
reach 10 feet
),
Damage
2d6 piercing plus peluda venom
Melee
tail +23 [
+18/+13
] (
reach 15 feet
,
versatile piercing
),
Damage
2d6+13 bludgeoning plus
Improved Knockdown
Breath Weapon
(
evocation
,
fire
,
primal
) The peluda breathes a torrent of flames that deals 7d10 fire damage in a 60-foot line (DC 29 basic Reflex save). They can't use their Breath Weapon again for 1d4 rounds.
Peluda Venom
(
poison
)
Saving Throw
DC 29 Fortitude;
Maximum Duration
6 rounds;
Stage 1
2d6 poison and
flat-footed
(1 round);
Stage 2
2d6 poison,
enfeebled 1
, and flat-footed (1 round);
Stage 3
2d6 poison, enfeebled 2, and flat-footed (1 round)
Quill Barrage
The peluda bristles their quills and shakes, sending dozens of spear-like barbs in every direction. All creatures within 30 feet take 11d6 piercing damage (DC 29 basic Reflex save) and are exposed to peluda venom if they take any damage. The peluda can't use Quill Barrage again for 1 minute.
Peluda Patrons
Occasionally a particularly cunning band of humanoids—typically
lizardfolk
or
orcs
—finds a way to assuage a local peluda's temper and then elevate the dragon to the status of a local liege, patron, or even object of worship. Although peludas rarely have any actual affection for such servants, they revel in the submission of these weaker creatures and the gifts of gold and food they bring.