All | Abilities | Families | Filter
A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z


Cyclops

The kingdoms of the cyclopes date to an age before the rise of humanity, when dragons and giants and serpentfolk ruled the world. The cyclopes built enormous stone cities and prayed to ancient gods of brutality and wrath, but their power to foresee the future failed them, and their civilization collapsed. Today, most cyclopes have virtually no knowledge of the former glory of their kind, even though it is not uncommon for them to dwell among the ruins of their greatness. Cyclops cities include monuments and imposing murals which depict their peoples’ history, but few now among them can read or interpret these relics of the past.

In addition to their single eye, cyclopes are also famous for their never-ending hunger, an appetite so all-consuming that some scholars theorize it may in fact be some kind of curse. The ever-present hunger of the cyclopes seems to have some connection to the death of their civilization—though whether this voracity was the cause or a side-effect of their people’s downfall is likely destined to remain a mystery.

Although details of the cyclopes’ gods have largely been lost to the annals of time, what little is known about these deities suggests they were vindictive and petty enough to curse their own people if they felt neglected or badly served.

CyclopsCreature 5

UncommonLELargeGiantHumanoid
Source Bestiary pg. 68
Perception +12; low-light vision
Languages Common, Cyclops, Jotun
Skills Athletics +14, Fortune-Telling Lore +13, Intimidation +10, Survival +12
Str +5, Dex -1, Con +2, Int +0, Wis +3, Cha -1
Items greataxe, heavy crossbow (10 bolts), hide armor
AC 21, Fort +13, Ref +8, Will +12
HP 80
Ferocity ReactionReaction Flash of Insight Three ActionsThree Actions (divination, occult, fortune) Frequency once per day; Trigger The cyclops is about to roll a d20. Effect The cyclops peers into an occluded spectrum of possible futures. It gets a success (but not a critical success) on the roll instead of rolling.
Speed 30 feet
Melee Single ActionSingle Action greataxe +14 (reach 10 feet, sweep), Damage 1d12+9 slashingRanged Single ActionSingle Action heavy crossbow +8 (range increment 120 feet, reload 2), Damage 1d10+4 piercingSwipe Two ActionsTwo Actions (flourish) The cyclops makes a melee Strike and compares the attack roll result to the AC of up to two foes, each of whom must be within its melee reach and adjacent to each other. Roll damage only once and apply it to each creature hit. A Swipe counts as two attacks for the cyclops’s multiple attack penalty.

All Monsters in "Cyclops"

NameLevel
Cyclops5
Great Cyclops12

Cyclops

Source Bestiary pg. 68
The cyclopes are violent giants with a tragic past. Although they possess only one eye, they could once see far more than most, possessing occult wisdom and divinatory magic that gave them the mystic ability of foresight. But their legendary oracular powers failed to prevent the fall of their society, and the vast kingdoms of the cyclops long ago collapsed into ruin. Today, cyclopes have forgotten much of what they once knew, and they skulk among the crumbling remains of their fallen cities like forgotten kings and queens gone mad.

Cyclops Seers

Great cyclopes are traditionally violent creatures, but some retain fragments of the old ways that lull them into periods of calm. During such times, they can be incredible sources of information, but one must take care to be well away from the great cyclops’s lair before its bestial rage wakens once more.

Lost Civilizations

Cyclopes dwell in or near the remains of their lost civilizations—notably Ghol-Gan in Garund, Koloran in northwestern Casmaron, and various kingdoms in Iblydos. Ruins of Ghol-Gan still dot the archipelago of the Shackles, and untold numbers of treasures belonging to the ancient cyclops empire still await discovery. Pirates and treasure hunters regularly conduct expeditions in search of lost Ghol-Gani relics, but many of these voyages never return. Among those that do, survivors speak of terrible curses, gruesome traps, and one-eyed undead guardians.