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Gomwai

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Recall Knowledge - Humanoid (Society): DC 40

Elite | Normal | Weak

GomwaiCreature 12

UniqueLNMediumGoblinHumanoid
Source Pathfinder #166: Despair on Danger Island pg. 48
Male hobgoblin tournament enforcer
Perception +21; darkvision
Languages Common, Goblin, Tien
Skills Acrobatics +22, Athletics +27, Intimidation +24, Stealth +22, Underworld Lore +20
Str +5, Dex +4, Con +3, Int +0, Wis +3, Cha +0
Items +1 striking handwraps of mighty blows, bracers of armor
AC 33; Fort +26, Ref +23, Will +20
HP 235
Speed 25 feet
Melee Single ActionSingle Action fist +25 [+21/+17] (agile, finesse, magical, nonlethal, unarmed), Damage 2d6+10 bludgeoningFlurry of Blows Single ActionSingle Action (flourish) Gomwai makes two Strikes with his fist. If both hit the same creature, combine their damage for the purpose of resistances and weaknesses.Flurry of Maneuvers Gomwai can replace one or both of his attacks during a Flurry of Blows with Grapples, Shoves, or Trips.Powerful Fists Gomwai's fist Strikes are treated as cold iron and silver and don't take penalties when making lethal attacks.Stunning Fist (incapacitation) When Gomwai targets the same creature with two Strikes from his Flurry of Blows, he can try to stun the creature. If either Strike hits and deals damage, the target must succeed at a DC 30 Fortitude save or be stunned 1 (or stunned 3 on a critical failure).