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Many in the Mwangi Expanse believe Ekujae elves are dedicated isolationists, but they are actually close allies of the Magaambya. On a trip to deliver relics there, two Ekujae lore-bearers brought their daughter, Ekene. After concluding their business, they told Ekene that she was to stay and learn. Her first lonely night in the dormitory was also the first time the serious young elf ever wept.

Ekene spent her youth training to be one of the Ekujae's defenders. She believed the warrior's road was her life's path, not that of a scholar. She works hard at her studies to make her parents proud, even though she still doesn't feel like she belongs. Ekene's traditional Ekujae paint markings have faded since her arrival and she has intentionally chosen not to reapply them. She hopes to have her family apply new markings upon her return that better represent the person she will become upon leaving the Magaambya, whether or not it's who they expect her to be.

Ekene is generally amiable, but is particularly close with Muruwa, as the two share a love for climbing trees and spending time outdoors.

Recall Knowledge - Humanoid (Society): DC 25
Unspecific Lore: DC 23
Specific Lore: DC 20

Elite | Normal | Weak
Proficiency without Level

EkeneCreature 1

Unique LG Medium Elf Humanoid 
Source Threshold of Knowledge pg. 11
Female elf monk 1
Heritage seer elf
Background martial disciple
Perception +4; low-light vision
Languages Common, Elven, Mwangi
Skills Acrobatics +7, Arcana +4, Athletics +6, Nature +4, Stealth +7, Survival +4, Warfare Lore +4
Str +16, Dex +18, Con +10, Int +12, Wis +12, Cha +10
Items 9 sp, backpack, chalk (10), dagger (2), lesser alchemist's fire (2), minor elixir of life (2), rope, writing set
AC 19; Fort +5, Ref +9, Will +6
HP 16
Speed 30 feet
Melee fist +7 [+3/-1] (agile, finesse, nonlethal, unarmed), Damage 1d6+3 bludgeoningMelee crane wing +7 [+3/-1] (agile, finesse, nonlethal, unarmed), Damage 1d6+3 bludgeoningMelee dagger +7 [+3/-1] (agile, finesse, versatile S), Damage 1d4+3 piercingRanged bomb +4 [-1/-6] (thrown 20 feet), Effect variesRanged dagger +7 [+3/-1] (agile, thrown 10 feet, versatile S), Damage 1d4+3 piercingArcane Innate Spells DC 13; Cantrips (1st) detect magic, shield
Ancestry Feat Otherworldly MagicCrane Stance Requirements Ekene is unarmored; Effect Ekene enters the stance of a crane, holding her arms in an imitation of a crane's wings and using flowing, defensive motions. She gains a +1 circumstance bonus to AC, but the only Strikes she can make are crane wing attacks. While in Crane Stance, reduce the DC for Ekene's High Jump and Long Jump by 5, and when she Leaps, she can move an additional 5 feet horizontally or 2 feet vertically.Class Feat Crane StanceFlurry of Blows Frequency Once per turn; Effect Ekene makes two unarmed Strikes. If both hit the same creature, combine their damage for the purpose of resistances and weaknesses. Apply her multiple attack penalty to the Strikes normally.Skill Feats Cat Fall

All Monsters in "Threshold of Knowledge Pregenerated Characters"

Kalaggi Nakutu1
Zane Ikundi1

Threshold of Knowledge Pregenerated Characters

Source Threshold of Knowledge pg. 11
Pregenerated characters for the Threshold of Knowledge adventure.