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Foolish Hunters

This creature did not include a description.

Recall Knowledge - Humanoid (Society): DC 13
Unspecific Lore: DC 11
Specific Lore: DC 8

Elite | Normal | Weak
Proficiency without Level

Changes from being Elite are marked in red below.
NOTE: The +2 damage bonus to non-strike offensive abilities (+4 if the ability is limited, such as spells) is NOT factored in.

Elite Foolish HuntersCreature 0

Legacy Content

N Medium Human Humanoid 
Source Crown of the Kobold King pg. 25
Perception +11
Languages Common
Skills Acrobatics +7, Deception +6, Hunting Lore +6, Survival +5
Str +1, Dex +3, Con +1, Int +0, Wis +1, Cha +2
Items dagger, hip flasks of cheap ale and wine, leather armor, not enough food to last long in the woods, shortbow (20 arrows)
AC 18; Fort +7, Ref +9, Will +5
HP 20
Slightly Drunk When first encountered, the hunters are slightly drunk and take a –1 penalty to all checks until they sober up.
Speed 25 feet
Melee [one-action] dagger +5 [+1/-3] (agile, versatile S), Damage 1d4+2+1 piercingRanged [one-action] shortbow +7 [+2/-3] (deadly d10, range 60 feet), Damage 1d6+2 piercing