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Kressle

This creature did not include a description.

Recall Knowledge - Humanoid (Society): DC 25
Unspecific Lore: DC 23
Specific Lore: DC 20

Elite | Normal | Weak
Proficiency without Level

Changes from being Elite are marked in red below.
NOTE: The +2 damage bonus to non-strike offensive abilities (+4 if the ability is limited, such as spells) is NOT factored in.

Elite KressleCreature 2

Legacy Content

Unique NE Medium Human Humanoid 
Source Kingmaker Adventure Path pg. 170
Perception +8
Languages Common
Skills Athletics +10, Intimidation +9, Nature +7, Stealth +9, Survival +8
Str +3, Dex +2, Con +1, Int +0, Wis +1, Cha +2
Items 5 sp, 8 gp, hatchets (2), lesser healing potion, silver Stag Lord amulet (worth 3 gp), studded leather
AC 17; Fort +10, Ref +9, Will +8
HP 32
Speed 25 feet
Melee [one-action] hatchet +10 [+6/+2] (agile, sweep, thrown 10 feet), Damage 1d6+2+3 slashingRanged [one-action] hatchet +9 [+5/+1] (agile, sweep, thrown 10 feet), Damage 1d6+2+1 slashingHatchet Flurry [one-action] Frequency once per round; Requirement She wields hatchets in each hand; Effect She attacks with both hatchets, making two Strikes at the same target. Apply her multiple attack penalty to each Strike normally.Maiming Chop Kressle has a violent knack for striking grievous wounds to her opponent's hands. If she scores a critical hit on a target with a hatchet Strike, the target must succeed at a DC 19 Fortitude save or become clumsy 1 (or clumsy 2 on a critical failure). This condition persists until the target receives any amount of healing.