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Mariner's CurseSpell 5

AttackCurseNecromancy
Source Core Rulebook pg. 350
Traditions arcane, occult, primal
Cast Two ActionsTwo Actions somatic, verbal
Range touch; Targets 1 creature
Saving Throw Will
You afflict the target with the curse of the roiling, unforgiving sea. The target must attempt a Will save.

Critical Success The target is unaffected.
Success The target becomes sickened 1. Reducing its sickened condition to 0 ends the curse.
Failure The target becomes sickened 1 and can't reduce its sickened condition below 1 while the curse remains. The curse can be lifted by remove curse or similar magic. Whenever the target is sickened and on the water at least a mile from shore, it is also slowed 1.
Critical Failure As failure, but the target becomes sickened 2.