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PFS StandardAgitateSpell 1

EnchantmentMentalNonlethal
Source Gods & Magic pg. 106
Traditions arcane, occult
Cast Two ActionsTwo Actions somatic, verbal
Range 30 feet; Targets 1 creature
Saving Throw Will; Duration varies
You send the target’s mind and body into overdrive, forcing it to become restless and hyperactive. During the duration, the target must Stride at least once each turn or take 2d8 mental damage that turn. The duration of this effect depends on the target’s Will save.

Critical Success The spell has no effect.
Success The duration is 1 round.
Failure The duration is 2 rounds.
Critical Failure The duration is 4 rounds.
Heightened (+1) The damage increases by 2d8.